GRID K160Q vs Radeon RX 5500M
In this comparison between GRID K160Q and Radeon RX 5500M you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GRID K160Q will be the best choice, for others Radeon RX 5500M will be their preference. Study the comparison tables below and make your choice.
GRID K160Q
Radeon RX 5500M is a Laptop Graphics Card
Note: Radeon RX 5500M is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Radeon RX 5500M here:
Main Specs
GRID K160Q | Radeon RX 5500M | |
Power consumption (TDP) | 130 Watt | 85 Watt |
Interface | PCIe 3.0 x16 | PCIe 4.0 x8 |
Supplementary power connectors | None | |
Memory type | DDR3 | GDDR6 |
Maximum RAM amount | 1 GB | 4 GB |
Display Connectors | No outputs | No outputs |
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- GRID K160Q has 52% more power consumption, than Radeon RX 5500M.
- GRID K160Q is connected by PCIe 3.0 x16, and Radeon RX 5500M uses PCIe 4.0 x8 interface.
- Radeon RX 5500M has 3 GB more memory, than GRID K160Q.
- GRID K160Q is used in Desktops, and Radeon RX 5500M - in Laptops.
- GRID K160Q is build with Kepler architecture, and Radeon RX 5500M - with Navi / RDNA.
- Core clock speed of Radeon RX 5500M is 477 MHz higher, than GRID K160Q.
- GRID K160Q is manufactured by 28 nm process technology, and Radeon RX 5500M - by 7 nm process technology.
- Memory clock speed of Radeon RX 5500M is 12218 MHz higher, than GRID K160Q.
Game benchmarks
high / 1080p | 0−1 | 21−24 |
ultra / 1080p | 0−1 | 12−14 |
QHD / 1440p | 0−1 | 7−8 |
4K / 2160p | − | 5−6 |
low / 720p | 9−10 | 40−45 |
medium / 1080p | 1−2 | 24−27 |
The average gaming FPS of Radeon RX 5500M in Assassin's Creed Odyssey is 580% more, than GRID K160Q. | ||
high / 1080p | − | 30−35 |
ultra / 1080p | 1−2 | 27−30 |
QHD / 1440p | 0−1 | 12−14 |
4K / 2160p | − | 8−9 |
low / 720p | 8−9 | 70−75 |
medium / 1080p | 2−3 | 35−40 |
The average gaming FPS of Radeon RX 5500M in Battlefield 5 is 1050% more, than GRID K160Q. | ||
low / 768p | 50−55 | 50−55 |
high / 1080p | 45−50 | − |
QHD / 1440p | 0−1 | 0−1 |
GRID K160Q and Radeon RX 5500M have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 100−110 | 230−240 |
medium / 768p | 75−80 | 200−210 |
ultra / 1080p | 30−35 | 120−130 |
QHD / 1440p | − | 95−100 |
4K / 2160p | 9−10 | 50−55 |
high / 768p | 50−55 | 170−180 |
The average gaming FPS of Radeon RX 5500M in Counter-Strike: Global Offensive is 187% more, than GRID K160Q. | ||
low / 768p | 70−75 | 60−65 |
ultra / 1080p | 10−12 | 50−55 |
medium / 1080p | 45−50 | 55−60 |
The average gaming FPS of Radeon RX 5500M in Cyberpunk 2077 is 32% more, than GRID K160Q. | ||
low / 768p | 65−70 | 120−130 |
medium / 768p | 35−40 | 100−110 |
ultra / 1080p | 14−16 | 80−85 |
The average gaming FPS of Radeon RX 5500M in Dota 2 is 160% more, than GRID K160Q. | ||
high / 1080p | 0−1 | 24−27 |
ultra / 1080p | − | 21−24 |
QHD / 1440p | − | 20−22 |
4K / 2160p | 0−1 | 8−9 |
low / 720p | 6−7 | 50−55 |
medium / 1080p | 1−2 | 27−30 |
The average gaming FPS of Radeon RX 5500M in Far Cry 5 is 900% more, than GRID K160Q. | ||
high / 1080p | − | 30−35 |
ultra / 1080p | − | 24−27 |
QHD / 1440p | 0−1 | 16−18 |
low / 720p | 40−45 | 120−130 |
medium / 1080p | 3−4 | 70−75 |
The average gaming FPS of Radeon RX 5500M in Fortnite is 326% more, than GRID K160Q. | ||
high / 1080p | 0−1 | 35−40 |
ultra / 1080p | − | 27−30 |
QHD / 1440p | 0−1 | 14−16 |
4K / 2160p | − | 12−14 |
low / 720p | 10−12 | 70−75 |
medium / 1080p | 3−4 | 40−45 |
The average gaming FPS of Radeon RX 5500M in Forza Horizon 4 is 714% more, than GRID K160Q. | ||
low / 768p | 35−40 | 100−110 |
medium / 768p | − | 95−100 |
high / 1080p | 0−1 | 40−45 |
ultra / 1080p | − | 16−18 |
QHD / 1440p | 0−1 | 7−8 |
medium / 720p | 30−35 | − |
The average gaming FPS of Radeon RX 5500M in Grand Theft Auto V is 183% more, than GRID K160Q. | ||
high / 1080p | 0−1 | 12−14 |
ultra / 1080p | 0−1 | 10−11 |
QHD / 1440p | − | 10−11 |
4K / 2160p | 0−1 | 3−4 |
low / 720p | 0−1 | 40−45 |
medium / 1080p | − | 18−20 |
low / 768p | 85−90 | 120−130 |
high / 1080p | 50−55 | − |
medium / 1080p | − | 110−120 |
The average gaming FPS of Radeon RX 5500M in Minecraft is 43% more, than GRID K160Q. | ||
ultra / 1080p | 12−14 | 14−16 |
low / 720p | 21−24 | 70−75 |
medium / 1080p | 14−16 | 18−20 |
The average gaming FPS of Radeon RX 5500M in PLAYERUNKNOWN'S BATTLEGROUNDS is 118% more, than GRID K160Q. | ||
high / 1080p | − | 16−18 |
ultra / 1080p | − | 10−11 |
QHD / 1440p | 0−1 | 2−3 |
4K / 2160p | − | 1−2 |
low / 720p | 1−2 | 40−45 |
medium / 1080p | − | 21−24 |
The average gaming FPS of Radeon RX 5500M in Red Dead Redemption 2 is 4100% more, than GRID K160Q. | ||
low / 768p | 3−4 | 75−80 |
medium / 768p | − | 45−50 |
high / 1080p | 2−3 | 24−27 |
ultra / 1080p | − | 14−16 |
4K / 2160p | 0−1 | 8−9 |
The average gaming FPS of Radeon RX 5500M in The Witcher 3: Wild Hunt is 1600% more, than GRID K160Q. | ||
low / 768p | 65−70 | 90−95 |
medium / 768p | 30−35 | 60−65 |
ultra / 1080p | 10−11 | 40−45 |
high / 768p | 27−30 | 55−60 |
The average gaming FPS of Radeon RX 5500M in World of Tanks is 85% more, than GRID K160Q. |
Full Specs
GRID K160Q | Radeon RX 5500M | |
Architecture | Kepler | Navi / RDNA |
Code name | GK107 | Navi 14 / R19M-E85 |
Type | Workstation | Laptop |
Release date | 28 June 2013 | 29 September 2019 |
Pipelines | 192 | 1408 |
Core clock speed | 850 MHz | 1327 MHz |
Boost Clock | 1645 MHz | |
Transistor count | 1,270 million | 6,400 million |
Manufacturing process technology | 28 nm | 7 nm |
Texture fill rate | 13.60 | 144.8 |
Floating-point performance | 326.4 gflops | |
Memory bus width | 128 Bit | 128 Bit |
Memory clock speed | 1782 MHz | 14000 MHz |
Memory bandwidth | 28.51 GB/s | 224.0 GB/s |
Shared memory | - | |
DirectX | 12 (11_0) | 12 (12_1) |
Shader Model | 5.1 | 6.5 |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | 2.0 |
Vulkan | 1.1.126 | 1.2.131 |
CUDA | 3.0 | |
Laptop size | medium sized | |
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