GRID K160Q vs Tesla M6

When choosing between GRID K160Q and Tesla M6, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GRID K160Q and Tesla M6.
GRID K160Q
Tesla M6

Main Specs

  GRID K160Q Tesla M6
Power consumption (TDP) 130 Watt 100 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x16
Supplementary power connectors None
Memory type DDR3 GDDR5
Maximum RAM amount 1 GB 8 GB
Display Connectors No outputs No outputs
 
  • GRID K160Q has 30% more power consumption, than Tesla M6.
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • Tesla M6 has 7 GB more memory, than GRID K160Q.
  • Both cards are used in Desktops.
  • GRID K160Q is build with Kepler architecture, and Tesla M6 - with Maxwell 2.0.
  • Core clock speed of Tesla M6 is 80 MHz higher, than GRID K160Q.
  • GRID K160Q and Tesla M6 are manufactured by 28 nm process technology.
  • Memory clock speed of Tesla M6 is 3230 MHz higher, than GRID K160Q.

Game benchmarks

high / 1080p 0−1 35−40
ultra / 1080p 0−1 24−27
QHD / 1440p 0−1 20−22
4K / 2160p 10−12
low / 720p 9−10 65−70
medium / 1080p 1−2 45−50
The average gaming FPS of Tesla M6 in Assassin's Creed Odyssey is 1040% more, than GRID K160Q.

Full Specs

  GRID K160Q Tesla M6
Architecture Kepler Maxwell 2.0
Code name GK107 GM204
Type Workstation Workstation
Release date 28 June 2013 30 August 2015
Pipelines 192 1536
Core clock speed 850 MHz 930 MHz
Boost Clock 1180 MHz
Transistor count 1,270 million 5,200 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 13.60 113.3
Floating-point performance 326.4 gflops 3,625 gflops
Memory bus width 128 Bit 256 Bit
Memory clock speed 1782 MHz 5012 MHz
Memory bandwidth 28.51 GB/s 160.4 GB/s
DirectX 12 (11_0) 12 (12_1)
Shader Model 5.1 6.4
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.1.126
CUDA 3.0 5.2