GRID K220Q vs HD Graphics 630

If you are going to buy a new graphics card and are choosing between GRID K220Q and HD Graphics 630, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GRID K220Q stacks up against HD Graphics 630, check out specs charts below.
GRID K220Q
HD Graphics 630

Main Specs

  GRID K220Q HD Graphics 630
Power consumption (TDP) 225 Watt 15 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x1
Memory type GDDR5 DDR3L/LPDDR3/LPDDR4
Maximum RAM amount 512 MB 64 GB
Display Connectors No outputs No outputs
 
  • GRID K220Q has 1400% more power consumption, than HD Graphics 630.
  • GRID K220Q is connected by PCIe 3.0 x16, and HD Graphics 630 uses PCIe 3.0 x1 interface.
  • GRID K220Q has 448 GB more memory, than HD Graphics 630.
  • Both cards are used in Desktops.
  • GRID K220Q is build with Kepler architecture, and HD Graphics 630 - with Gen. 9.5 Kaby Lake.
  • Core clock speed of GRID K220Q is 445 MHz higher, than HD Graphics 630.
  • GRID K220Q is manufactured by 28 nm process technology, and HD Graphics 630 - by 14 nm process technology.

Game benchmarks

high / 1080p 1−2 3−4
ultra / 1080p 0−1 1−2
QHD / 1440p 0−1 0−1
low / 720p 10−12 14−16
medium / 1080p 2−3 5−6
The average gaming FPS of HD Graphics 630 in Assassin's Creed Odyssey is 60% more, than GRID K220Q.

Full Specs

  GRID K220Q HD Graphics 630
Architecture Kepler Gen. 9.5 Kaby Lake
Code name GK104 Kaby-Lake-H-GT2
Type Workstation Desktop
Release date 2 July 2014 1 January 2017
Pipelines 1536 24
Core clock speed 745 MHz 300 MHz
Boost Clock 1150 MHz
Transistor count 3,540 million 189 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 95.36 26.40
Floating-point performance 2,289 gflops 441.6 gflops
Memory bus width 256 Bit 64/128 Bit
Memory clock speed 5000 MHz
Memory bandwidth 160.0 GB/s
Shared memory +
DirectX 12 (11_0) 12 (12_1)
Shader Model 5.1 6.4
OpenGL 4.6 4.6
OpenCL 1.2 2.1
Vulkan 1.1.126 1.1.103
CUDA 3.0
Quick Sync +