GRID K220Q vs Radeon R7 M465X

When choosing between GRID K220Q and Radeon R7 M465X, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GRID K220Q and Radeon R7 M465X.
GRID K220Q
Radeon R7 M465X

Main Specs

  GRID K220Q Radeon R7 M465X
Power consumption (TDP) 225 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x16
Memory type GDDR5 GDDR5
Maximum RAM amount 512 MB 2 GB
Display Connectors No outputs No outputs
 
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • GRID K220Q has 510 GB more memory, than Radeon R7 M465X.
  • Both cards are used in Desktops.
  • GRID K220Q is build with Kepler architecture, and Radeon R7 M465X - with GCN 1.0.
  • Core clock speed of Radeon R7 M465X is 155 MHz higher, than GRID K220Q.
  • GRID K220Q and Radeon R7 M465X are manufactured by 28 nm process technology.
  • Memory clock speed of GRID K220Q is 500 MHz higher, than Radeon R7 M465X.

Game benchmarks

high / 1080p 1−2 8−9
ultra / 1080p 0−1 4−5
QHD / 1440p 0−1 0−1
low / 720p 10−12 18−20
medium / 1080p 2−3 10−11
The average gaming FPS of Radeon R7 M465X in Assassin's Creed Odyssey is 140% more, than GRID K220Q.

Full Specs

  GRID K220Q Radeon R7 M465X
Architecture Kepler GCN 1.0
Code name GK104 Tropo
Type Workstation Desktop
Release date 2 July 2014 15 May 2016
Pipelines 1536 512
Core clock speed 745 MHz 900 MHz
Boost Clock 925 MHz
Transistor count 3,540 million 1,500 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 95.36 29.60
Floating-point performance 2,289 gflops 947.2 gflops
Memory bus width 256 Bit 128 Bit
Memory clock speed 5000 MHz 4500 MHz
Memory bandwidth 160.0 GB/s 72 GB/s
DirectX 12 (11_0) 12 (11_1)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.2.131
CUDA 3.0