GRID K220Q vs Tesla M10

If you are going to buy a new graphics card and are choosing between GRID K220Q and Tesla M10, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GRID K220Q stacks up against Tesla M10, check out specs charts below.
GRID K220Q
Tesla M10

Main Specs

  GRID K220Q Tesla M10
Power consumption (TDP) 225 Watt 225 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x16
Supplementary power connectors 1x 8-pin
Memory type GDDR5 GDDR5
Maximum RAM amount 512 MB 8 GB
Display Connectors No outputs No outputs
 
  • Both graphics cards have the same power consumption of 225 Watt.
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • GRID K220Q has 504 GB more memory, than Tesla M10.
  • Both cards are used in Desktops.
  • GRID K220Q is build with Kepler architecture, and Tesla M10 - with Maxwell.
  • Core clock speed of Tesla M10 is 288 MHz higher, than GRID K220Q.
  • GRID K220Q and Tesla M10 are manufactured by 28 nm process technology.
  • Memory clock speed of Tesla M10 is 200 MHz higher, than GRID K220Q.

Game benchmarks

high / 1080p 1−2 18−20
ultra / 1080p 0−1 10−11
QHD / 1440p 0−1 4−5
4K / 2160p 4−5
low / 720p 10−12 35−40
medium / 1080p 2−3 21−24
The average gaming FPS of Tesla M10 in Assassin's Creed Odyssey is 420% more, than GRID K220Q.

Full Specs

  GRID K220Q Tesla M10
Architecture Kepler Maxwell
Code name GK104 GM107
Type Workstation Workstation
Release date 2 July 2014 18 May 2016
Pipelines 1536 640
Core clock speed 745 MHz 1033 MHz
Boost Clock 1306 MHz
Transistor count 3,540 million 1,870 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 95.36 52.24
Floating-point performance 2,289 gflops 4x 1,672 gflops
Length 267 mm
Memory bus width 256 Bit 128 Bit
Memory clock speed 5000 MHz 5200 MHz
Memory bandwidth 160.0 GB/s 83.2 GB/s
DirectX 12 (11_0) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.1.126
CUDA 3.0 5.0