GeForce MX330 vs GRID K240Q
Find out if it is worth upgrading your current GPU setup by comparing GeForce MX330 and GRID K240Q. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between GeForce MX330 and GRID K240Q. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
GRID K240Q
GeForce MX330 is a Laptop Graphics Card
Note: GeForce MX330 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce MX330 here:
Main Specs
GeForce MX330 | GRID K240Q | |
Power consumption (TDP) | 10 Watt | 225 Watt |
Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | |
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 2 GB | 1 GB |
Display Connectors | No outputs | No outputs |
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- GRID K240Q has 2150% more power consumption, than GeForce MX330.
- Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
- GeForce MX330 has 1 GB more memory, than GRID K240Q.
- GeForce MX330 is used in Laptops, and GRID K240Q - in Desktops.
- GeForce MX330 is build with Pascal architecture, and GRID K240Q - with Kepler.
- Core clock speed of GeForce MX330 is 786 MHz higher, than GRID K240Q.
- GeForce MX330 is manufactured by 16 nm process technology, and GRID K240Q - by 28 nm process technology.
- Memory clock speed of GeForce MX330 is 2000 MHz higher, than GRID K240Q.
Game benchmarks
high / 1080p | 14−16 | 10−11 |
ultra / 1080p | 8−9 | 6−7 |
QHD / 1440p | 3−4 | 1−2 |
low / 720p | 27−30 | 21−24 |
medium / 1080p | 16−18 | 12−14 |
The average gaming FPS of GeForce MX330 in Assassin's Creed Odyssey is 40% more, than GRID K240Q. | ||
high / 1080p | 21−24 | 16−18 |
ultra / 1080p | 18−20 | 14−16 |
QHD / 1440p | 5−6 | 0−1 |
4K / 2160p | 5−6 | − |
low / 720p | 45−50 | 35−40 |
medium / 1080p | 24−27 | 18−20 |
The average gaming FPS of GeForce MX330 in Battlefield 5 is 27% more, than GRID K240Q. | ||
low / 768p | 45−50 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
GeForce MX330 and GRID K240Q have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 200−210 | 170−180 |
medium / 768p | 170−180 | 140−150 |
ultra / 1080p | 90−95 | 75−80 |
QHD / 1440p | 50−55 | 40−45 |
4K / 2160p | 30−33 | 30−33 |
high / 768p | 130−140 | 110−120 |
The average gaming FPS of GeForce MX330 in Counter-Strike: Global Offensive is 18% more, than GRID K240Q. | ||
low / 768p | 55−60 | 55−60 |
ultra / 1080p | 35−40 | 27−30 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of GeForce MX330 in Cyberpunk 2077 is 6% more, than GRID K240Q. | ||
low / 768p | 100−110 | 95−100 |
medium / 768p | 90−95 | 75−80 |
ultra / 1080p | 60−65 | 45−50 |
The average gaming FPS of GeForce MX330 in Dota 2 is 16% more, than GRID K240Q. | ||
high / 1080p | 16−18 | 12−14 |
ultra / 1080p | 14−16 | 10−12 |
4K / 2160p | 5−6 | 4−5 |
low / 720p | 35−40 | 27−30 |
medium / 1080p | 16−18 | 12−14 |
The average gaming FPS of GeForce MX330 in Far Cry 5 is 28% more, than GRID K240Q. | ||
high / 1080p | 21−24 | 18−20 |
ultra / 1080p | 18−20 | 14−16 |
QHD / 1440p | 16−18 | − |
low / 720p | 90−95 | 75−80 |
medium / 1080p | 45−50 | 35−40 |
The average gaming FPS of GeForce MX330 in Fortnite is 21% more, than GRID K240Q. | ||
high / 1080p | 24−27 | 18−20 |
ultra / 1080p | 18−20 | 14−16 |
QHD / 1440p | 8−9 | 4−5 |
low / 720p | 45−50 | 35−40 |
medium / 1080p | 24−27 | 21−24 |
The average gaming FPS of GeForce MX330 in Forza Horizon 4 is 31% more, than GRID K240Q. | ||
low / 768p | 80−85 | 65−70 |
medium / 768p | 70−75 | 60−65 |
high / 1080p | 27−30 | 20−22 |
ultra / 1080p | 10−12 | 9−10 |
QHD / 1440p | 2−3 | 0−1 |
The average gaming FPS of GeForce MX330 in Grand Theft Auto V is 20% more, than GRID K240Q. | ||
high / 1080p | 9−10 | 7−8 |
ultra / 1080p | 7−8 | 5−6 |
4K / 2160p | 2−3 | 1−2 |
low / 720p | 27−30 | 20−22 |
medium / 1080p | 12−14 | 9−10 |
The average gaming FPS of GeForce MX330 in Metro Exodus is 33% more, than GRID K240Q. | ||
low / 768p | 110−120 | 100−110 |
ultra / 1080p | 100−110 | 90−95 |
medium / 1080p | 100−110 | 100−105 |
The average gaming FPS of GeForce MX330 in Minecraft is 8% more, than GRID K240Q. | ||
high / 1080p | 21−24 | 18−20 |
ultra / 1080p | 16−18 | 16−18 |
low / 720p | 50−55 | 40−45 |
medium / 1080p | 21−24 | 20−22 |
The average gaming FPS of GeForce MX330 in PLAYERUNKNOWN'S BATTLEGROUNDS is 16% more, than GRID K240Q. | ||
high / 1080p | 14−16 | 12−14 |
ultra / 1080p | 9−10 | 8−9 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 24−27 | 20−22 |
medium / 1080p | 14−16 | 12−14 |
The average gaming FPS of GeForce MX330 in Red Dead Redemption 2 is 23% more, than GRID K240Q. | ||
low / 768p | 50−55 | 35−40 |
medium / 768p | 30−35 | 24−27 |
high / 1080p | 16−18 | 12−14 |
ultra / 1080p | 10−11 | 8−9 |
4K / 2160p | 8−9 | 7−8 |
The average gaming FPS of GeForce MX330 in The Witcher 3: Wild Hunt is 33% more, than GRID K240Q. | ||
low / 768p | 100−105 | 90−95 |
medium / 768p | 60−65 | 50−55 |
ultra / 1080p | 30−35 | 27−30 |
high / 768p | 50−55 | 45−50 |
The average gaming FPS of GeForce MX330 in World of Tanks is 12% more, than GRID K240Q. |
Full Specs
GeForce MX330 | GRID K240Q | |
Architecture | Pascal | Kepler |
Code name | N17S-LP / N17S-G3 | GK104 |
Type | Laptop | Workstation |
Release date | 20 February 2020 | 28 June 2013 |
Pipelines | 384 | 1536 |
Core clock speed | 1531 MHz | 745 MHz |
Boost Clock | 1594 MHz | |
Transistor count | 1,800 million | 3,540 million |
Manufacturing process technology | 16 nm | 28 nm |
Texture fill rate | 38.26 | 95.36 |
Floating-point performance | 2,289 gflops | |
Memory bus width | 64 Bit | 256 Bit |
Memory clock speed | 7000 MHz | 5000 MHz |
Memory bandwidth | 48.06 GB/s | 160.0 GB/s |
Shared memory | - | |
DirectX | 12 (12_1) | 12 (11_0) |
Shader Model | 6.4 | 5.1 |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | 1.2 |
Vulkan | 1.2.131 | 1.1.126 |
CUDA | 6.1 | 3.0 |
Optimus | + | |
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