GRID K140Q vs GRID K240Q

In this comparison between GRID K140Q and GRID K240Q you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GRID K140Q will be the best choice, for others GRID K240Q will be their preference. Study the comparison tables below and make your choice.
GRID K140Q
GRID K240Q

Main Specs

  GRID K140Q GRID K240Q
Power consumption (TDP) 130 Watt 225 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x16
Memory type DDR3 GDDR5
Maximum RAM amount 1 GB 1 GB
Display Connectors No outputs No outputs
 
  • GRID K240Q has 73% more power consumption, than GRID K140Q.
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • GRID K140Q and GRID K240Q have maximum RAM of 1 GB.
  • Both cards are used in Desktops.
  • GRID K140Q and GRID K240Q are build with Kepler architecture.
  • Core clock speed of GRID K140Q is 105 MHz higher, than GRID K240Q.
  • GRID K140Q and GRID K240Q are manufactured by 28 nm process technology.
  • Memory clock speed of GRID K240Q is 3218 MHz higher, than GRID K140Q.

Game benchmarks

high / 1080p 0−1 10−11
ultra / 1080p 0−1 6−7
QHD / 1440p 0−1 1−2
low / 720p 9−10 21−24
medium / 1080p 1−2 12−14
The average gaming FPS of GRID K240Q in Assassin's Creed Odyssey is 240% more, than GRID K140Q.

Full Specs

  GRID K140Q GRID K240Q
Architecture Kepler Kepler
Code name GK107 GK104
Type Workstation Workstation
Release date 28 June 2013 28 June 2013
Pipelines 192 1536
Core clock speed 850 MHz 745 MHz
Transistor count 1,270 million 3,540 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 13.60 95.36
Floating-point performance 326.4 gflops 2,289 gflops
Memory bus width 128 Bit 256 Bit
Memory clock speed 1782 MHz 5000 MHz
Memory bandwidth 28.51 GB/s 160.0 GB/s
DirectX 12 (11_0) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.1.126
CUDA 3.0 3.0