GRID K240Q vs GRID K280Q

When comparing GRID K240Q and GRID K280Q, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GRID K240Q and GRID K280Q is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
GRID K240Q
GRID K280Q

Main Specs

  GRID K240Q GRID K280Q
Power consumption (TDP) 225 Watt 225 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x16
Memory type GDDR5 GDDR5
Maximum RAM amount 1 GB 4 GB
Display Connectors No outputs No outputs
 
  • Both graphics cards have the same power consumption of 225 Watt.
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • GRID K280Q has 3 GB more memory, than GRID K240Q.
  • Both cards are used in Desktops.
  • GRID K240Q and GRID K280Q are build with Kepler architecture.
  • Both graphics cards have the same core clock speed.
  • GRID K240Q and GRID K280Q are manufactured by 28 nm process technology.
  • Memory clock speed of GRID K240Q and GRID K280Q is 5000 MHz.

Game benchmarks

high / 1080p 10−11 12−14
ultra / 1080p 6−7 7−8
QHD / 1440p 1−2 1−2
low / 720p 21−24 24−27
medium / 1080p 12−14 14−16
The average gaming FPS of GRID K280Q in Assassin's Creed Odyssey is 20% more, than GRID K240Q.

Full Specs

  GRID K240Q GRID K280Q
Architecture Kepler Kepler
Code name GK104 GK104
Type Workstation Workstation
Release date 28 June 2013 28 June 2013
Pipelines 1536 1536
Core clock speed 745 MHz 745 MHz
Transistor count 3,540 million 3,540 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 95.36 95.36
Floating-point performance 2,289 gflops 2,289 gflops
Memory bus width 256 Bit 256 Bit
Memory clock speed 5000 MHz 5000 MHz
Memory bandwidth 160.0 GB/s 160.0 GB/s
DirectX 12 (11_0) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.1.126
CUDA 3.0 3.0