GRID K240Q vs Quadro T1000

If you are going to buy a new graphics card and are choosing between GRID K240Q and Quadro T1000, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GRID K240Q stacks up against Quadro T1000, check out specs charts below.
GRID K240Q
Quadro T1000

Main Specs

  GRID K240Q Quadro T1000
Power consumption (TDP) 225 Watt 50 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x16
Supplementary power connectors None
Memory type GDDR5
Maximum RAM amount 1 GB
Display Connectors No outputs No outputs
 
  • GRID K240Q has 350% more power consumption, than Quadro T1000.
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • Both cards are used in Desktops.
  • GRID K240Q is build with Kepler architecture, and Quadro T1000 - with Turing.
  • Core clock speed of Quadro T1000 is 650 MHz higher, than GRID K240Q.
  • GRID K240Q is manufactured by 28 nm process technology, and Quadro T1000 - by 12 nm process technology.
  • Memory clock speed of Quadro T1000 is 3000 MHz higher, than GRID K240Q.

Game benchmarks

high / 1080p 10−11 35−40
ultra / 1080p 6−7 21−24
QHD / 1440p 1−2 16−18
4K / 2160p 10−11
low / 720p 21−24 60−65
medium / 1080p 12−14 40−45
The average gaming FPS of Quadro T1000 in Assassin's Creed Odyssey is 260% more, than GRID K240Q.

Full Specs

  GRID K240Q Quadro T1000
Architecture Kepler Turing
Code name GK104 TU117
Type Workstation Workstation
Release date 28 June 2013 27 May 2019
Pipelines 1536
Core clock speed 745 MHz 1395 MHz
Boost Clock 1455 MHz
Transistor count 3,540 million 4,700 million
Manufacturing process technology 28 nm 12 nm
Texture fill rate 95.36
Floating-point performance 2,289 gflops
Memory bus width 256 Bit
Memory clock speed 5000 MHz 8000 MHz
Memory bandwidth 160.0 GB/s
DirectX 12 (11_0) 12.0 (12_1)
Shader Model 5.1
OpenGL 4.6 4.6
OpenCL 1.2
Vulkan 1.1.126
CUDA 3.0