FirePro M4150 vs GRID K260Q

When choosing between FirePro M4150 and GRID K260Q, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between FirePro M4150 and GRID K260Q.
FirePro M4150
GRID K260Q

Main Specs

  FirePro M4150 GRID K260Q
Power consumption (TDP) 225 Watt
Interface PCIe 3.0 x8 PCIe 3.0 x16
Memory type GDDR5 GDDR5
Maximum RAM amount 1 GB 2 GB
Display Connectors No outputs No outputs
 
  • FirePro M4150 is connected by PCIe 3.0 x8, and GRID K260Q uses PCIe 3.0 x16 interface.
  • GRID K260Q has 1 GB more memory, than FirePro M4150.
  • Both cards are used in Desktops.
  • FirePro M4150 is build with GCN 1.0 architecture, and GRID K260Q - with Kepler.
  • Core clock speed of GRID K260Q is 30 MHz higher, than FirePro M4150.
  • FirePro M4150 and GRID K260Q are manufactured by 28 nm process technology.
  • Memory clock speed of GRID K260Q is 1000 MHz higher, than FirePro M4150.

Game benchmarks

high / 1080p 2−3 14−16
ultra / 1080p 0−1 9−10
QHD / 1440p 0−1 3−4
low / 720p 12−14 30−35
medium / 1080p 3−4 18−20
The average gaming FPS of GRID K260Q in Assassin's Creed Odyssey is 266% more, than FirePro M4150.

Full Specs

  FirePro M4150 GRID K260Q
Architecture GCN 1.0 Kepler
Code name Opal GK104
Type Workstation Workstation
Release date 16 October 2013 28 June 2013
Pipelines 384 1536
Core clock speed 715 MHz 745 MHz
Transistor count 950 million 3,540 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 17.16 95.36
Floating-point performance 549.1 gflops 2,289 gflops
Memory bus width 128 Bit 256 Bit
Memory clock speed 4000 MHz 5000 MHz
Memory bandwidth 64 GB/s 160.0 GB/s
DirectX 12 (11_1) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.2.131 1.1.126
CUDA 3.0