FirePro S9050 vs GRID K260Q

If you are going to buy a new graphics card and are choosing between FirePro S9050 and GRID K260Q, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the FirePro S9050 stacks up against GRID K260Q, check out specs charts below.

Main Specs

  FirePro S9050 GRID K260Q
Power consumption (TDP) 225 Watt 225 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x16
Supplementary power connectors 1x 8-pin
Memory type GDDR5 GDDR5
Maximum RAM amount 12 GB 2 GB
Display Connectors 1x DisplayPort No outputs
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  • Both graphics cards have the same power consumption of 225 Watt.
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • FirePro S9050 has 10 GB more memory, than GRID K260Q.
  • Both cards are used in Desktops.
  • FirePro S9050 is build with GCN 1.0 architecture, and GRID K260Q - with Kepler.
  • Core clock speed of FirePro S9050 is 155 MHz higher, than GRID K260Q.
  • FirePro S9050 and GRID K260Q are manufactured by 28 nm process technology.
  • Memory clock speed of FirePro S9050 is 500 MHz higher, than GRID K260Q.

Game benchmarks

high / 1080p 20−22 14−16
ultra / 1080p 12−14 9−10
QHD / 1440p 6−7 3−4
4K / 2160p 5−6
low / 720p 35−40 30−35
medium / 1080p 24−27 18−20
The average gaming FPS of FirePro S9050 in Assassin's Creed Odyssey is 33% more, than GRID K260Q.

Full Specs

  FirePro S9050 GRID K260Q
Architecture GCN 1.0 Kepler
Code name Tahiti GK104
Type Workstation Workstation
Release date 7 August 2014 28 June 2013
Pipelines 1792 1536
Core clock speed 900 MHz 745 MHz
Transistor count 4,313 million 3,540 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 100.8 95.36
Floating-point performance 3,226 gflops 2,289 gflops
Length 254 mm
Memory bus width 384 Bit 256 Bit
Memory clock speed 5500 MHz 5000 MHz
Memory bandwidth 264 GB/s 160.0 GB/s
DirectX 12 (11_1) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.2.131 1.1.126
CUDA 3.0
Bus support PCIe 3.0
Form factor full height / full length
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