GeForce 830A vs GRID K260Q

When choosing between GeForce 830A and GRID K260Q, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce 830A and GRID K260Q.
GeForce 830A
GRID K260Q

Main Specs

  GeForce 830A GRID K260Q
Power consumption (TDP) 33 Watt 225 Watt
Interface PCIe 3.0 x8 PCIe 3.0 x16
Memory type DDR3 GDDR5
Maximum RAM amount 2 GB 2 GB
Display Connectors No outputs No outputs
 
  • GRID K260Q has 581% more power consumption, than GeForce 830A.
  • GeForce 830A is connected by PCIe 3.0 x8, and GRID K260Q uses PCIe 3.0 x16 interface.
  • GeForce 830A and GRID K260Q have maximum RAM of 2 GB.
  • Both cards are used in Desktops.
  • GeForce 830A is build with Maxwell architecture, and GRID K260Q - with Kepler.
  • Core clock speed of GeForce 830A is 337 MHz higher, than GRID K260Q.
  • GeForce 830A and GRID K260Q are manufactured by 28 nm process technology.
  • Memory clock speed of GRID K260Q is 3200 MHz higher, than GeForce 830A.

Game benchmarks

high / 1080p 2−3 14−16
ultra / 1080p 0−1 9−10
QHD / 1440p 0−1 3−4
low / 720p 12−14 30−35
medium / 1080p 4−5 18−20
The average gaming FPS of GRID K260Q in Assassin's Creed Odyssey is 266% more, than GeForce 830A.

Full Specs

  GeForce 830A GRID K260Q
Architecture Maxwell Kepler
Code name GM108 GK104
Type Desktop Workstation
Release date 22 July 2014 28 June 2013
Pipelines 256 1536
Core clock speed 1082 MHz 745 MHz
Boost Clock 1150 MHz
Transistor count 3,540 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 18.40 95.36
Floating-point performance 588.8 gflops 2,289 gflops
Memory bus width 64 Bit 256 Bit
Memory clock speed 1800 MHz 5000 MHz
Memory bandwidth 14.4 GB/s 160.0 GB/s
DirectX 12 (11_0) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.1.126
CUDA 5.0 3.0