GeForce 9800M GTX SLI vs GRID K260Q
When comparing GeForce 9800M GTX SLI and GRID K260Q, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GeForce 9800M GTX SLI and GRID K260Q is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
GRID K260Q
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GeForce 9800M GTX SLI is a Laptop Graphics Card
Note: GeForce 9800M GTX SLI is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce 9800M GTX SLI here:
Main Specs
GeForce 9800M GTX SLI | GRID K260Q | |
Power consumption (TDP) | 150 Watt | 225 Watt |
Interface | PCIe 3.0 x16 | |
Memory type | GDDR3 | GDDR5 |
Maximum RAM amount | 1 GB | 2 GB |
Display Connectors | No outputs | |
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- GRID K260Q has 50% more power consumption, than GeForce 9800M GTX SLI.
- GRID K260Q has 1 GB more memory, than GeForce 9800M GTX SLI.
- GeForce 9800M GTX SLI is used in Laptops, and GRID K260Q - in Desktops.
- GeForce 9800M GTX SLI is build with G9x architecture, and GRID K260Q - with Kepler.
- Core clock speed of GRID K260Q is 245 MHz higher, than GeForce 9800M GTX SLI.
- GeForce 9800M GTX SLI is manufactured by 65 nm process technology, and GRID K260Q - by 28 nm process technology.
- Memory clock speed of GRID K260Q is 4200 MHz higher, than GeForce 9800M GTX SLI.
Game benchmarks
high / 1080p | 10−11 | 14−16 |
ultra / 1080p | 6−7 | 9−10 |
QHD / 1440p | 0−1 | 3−4 |
low / 720p | 21−24 | 30−35 |
medium / 1080p | 12−14 | 18−20 |
The average gaming FPS of GRID K260Q in Assassin's Creed Odyssey is 46% more, than GeForce 9800M GTX SLI. | ||
high / 1080p | 16−18 | 24−27 |
ultra / 1080p | 14−16 | 21−24 |
QHD / 1440p | 0−1 | 7−8 |
4K / 2160p | − | 5−6 |
low / 720p | 35−40 | 50−55 |
medium / 1080p | 18−20 | 27−30 |
The average gaming FPS of GRID K260Q in Battlefield 5 is 45% more, than GeForce 9800M GTX SLI. | ||
low / 768p | 45−50 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
GeForce 9800M GTX SLI and GRID K260Q have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 170−180 | 210−220 |
medium / 768p | 140−150 | 180−190 |
ultra / 1080p | 70−75 | 95−100 |
QHD / 1440p | 40−45 | 50−55 |
4K / 2160p | 30−33 | 30−33 |
high / 768p | 100−110 | 140−150 |
The average gaming FPS of GRID K260Q in Counter-Strike: Global Offensive is 27% more, than GeForce 9800M GTX SLI. | ||
low / 768p | 55−60 | 55−60 |
ultra / 1080p | 27−30 | 40−45 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of GRID K260Q in Cyberpunk 2077 is 11% more, than GeForce 9800M GTX SLI. | ||
low / 768p | 90−95 | 110−120 |
medium / 768p | 75−80 | 90−95 |
ultra / 1080p | 45−50 | 60−65 |
The average gaming FPS of GRID K260Q in Dota 2 is 25% more, than GeForce 9800M GTX SLI. | ||
high / 1080p | 12−14 | 18−20 |
ultra / 1080p | 10−12 | 16−18 |
4K / 2160p | 4−5 | 6−7 |
low / 720p | 27−30 | 35−40 |
medium / 1080p | 12−14 | 18−20 |
The average gaming FPS of GRID K260Q in Far Cry 5 is 35% more, than GeForce 9800M GTX SLI. | ||
high / 1080p | 18−20 | 24−27 |
ultra / 1080p | 14−16 | 18−20 |
QHD / 1440p | − | 16−18 |
low / 720p | 75−80 | 95−100 |
medium / 1080p | 35−40 | 50−55 |
The average gaming FPS of GRID K260Q in Fortnite is 29% more, than GeForce 9800M GTX SLI. | ||
high / 1080p | 16−18 | 24−27 |
ultra / 1080p | 14−16 | 20−22 |
QHD / 1440p | 4−5 | 9−10 |
low / 720p | 35−40 | 50−55 |
medium / 1080p | 20−22 | 27−30 |
The average gaming FPS of GRID K260Q in Forza Horizon 4 is 42% more, than GeForce 9800M GTX SLI. | ||
low / 768p | 65−70 | 85−90 |
medium / 768p | 55−60 | 75−80 |
high / 1080p | 18−20 | 30−33 |
ultra / 1080p | 8−9 | 12−14 |
QHD / 1440p | 0−1 | 3−4 |
The average gaming FPS of GRID K260Q in Grand Theft Auto V is 36% more, than GeForce 9800M GTX SLI. | ||
high / 1080p | 6−7 | 9−10 |
ultra / 1080p | 5−6 | 7−8 |
4K / 2160p | 1−2 | 2−3 |
low / 720p | 18−20 | 27−30 |
medium / 1080p | 9−10 | 12−14 |
The average gaming FPS of GRID K260Q in Metro Exodus is 50% more, than GeForce 9800M GTX SLI. | ||
low / 768p | 100−110 | 110−120 |
ultra / 1080p | 90−95 | 100−110 |
medium / 1080p | 95−100 | 100−110 |
The average gaming FPS of GRID K260Q in Minecraft is 10% more, than GeForce 9800M GTX SLI. | ||
high / 1080p | 18−20 | 21−24 |
ultra / 1080p | 14−16 | 18−20 |
low / 720p | 40−45 | 55−60 |
medium / 1080p | 20−22 | 24−27 |
The average gaming FPS of GRID K260Q in PLAYERUNKNOWN'S BATTLEGROUNDS is 29% more, than GeForce 9800M GTX SLI. | ||
high / 1080p | 12−14 | 14−16 |
ultra / 1080p | 8−9 | 9−10 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 18−20 | 27−30 |
medium / 1080p | 12−14 | 16−18 |
The average gaming FPS of GRID K260Q in Red Dead Redemption 2 is 30% more, than GeForce 9800M GTX SLI. | ||
low / 768p | 35−40 | 55−60 |
medium / 768p | 21−24 | 30−35 |
high / 1080p | 12−14 | 18−20 |
ultra / 1080p | 8−9 | 10−12 |
4K / 2160p | 7−8 | 8−9 |
The average gaming FPS of GRID K260Q in The Witcher 3: Wild Hunt is 47% more, than GeForce 9800M GTX SLI. | ||
low / 768p | 90−95 | 100−110 |
medium / 768p | 50−55 | 60−65 |
ultra / 1080p | 24−27 | 35−40 |
high / 768p | 45−50 | 50−55 |
The average gaming FPS of GRID K260Q in World of Tanks is 18% more, than GeForce 9800M GTX SLI. |
Full Specs
GeForce 9800M GTX SLI | GRID K260Q | |
Architecture | G9x | Kepler |
Code name | NB9E-GTX | GK104 |
Type | Laptop | Workstation |
Release date | 15 July 2008 | 28 June 2013 |
Pipelines | 224 | 1536 |
Core clock speed | 500 MHz | 745 MHz |
Transistor count | 3016 Million | 3,540 million |
Manufacturing process technology | 65 nm | 28 nm |
Texture fill rate | 95.36 | |
Floating-point performance | 2,289 gflops | |
Memory bus width | 256 Bit | 256 Bit |
Memory clock speed | 800 MHz | 5000 MHz |
Memory bandwidth | 160.0 GB/s | |
Shared memory | - | |
DirectX | DirectX 10, Shader 4.0 | 12 (11_0) |
Shader Model | 5.1 | |
OpenGL | 4.6 | |
OpenCL | 1.2 | |
Vulkan | 1.1.126 | |
CUDA | + | 3.0 |
SLI options | + | |
Laptop size | large | |
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