GeForce GT 1030 vs GRID K260Q

Find out if it is worth upgrading your current GPU setup by comparing GeForce GT 1030 and GRID K260Q. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between GeForce GT 1030 and GRID K260Q. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.

Main Specs

  GeForce GT 1030 GRID K260Q
Power consumption (TDP) 30 Watt 225 Watt
Interface PCIe 3.0 x4 PCIe 3.0 x16
Supplementary power connectors None
Memory type GDDR5 GDDR5
Maximum RAM amount 2 GB 2 GB
Display Connectors 1x DVI, 1x HDMI No outputs
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  • GRID K260Q has 650% more power consumption, than GeForce GT 1030.
  • GeForce GT 1030 is connected by PCIe 3.0 x4, and GRID K260Q uses PCIe 3.0 x16 interface.
  • GeForce GT 1030 and GRID K260Q have maximum RAM of 2 GB.
  • Both cards are used in Desktops.
  • GeForce GT 1030 is build with Pascal architecture, and GRID K260Q - with Kepler.
  • Core clock speed of GeForce GT 1030 is 483 MHz higher, than GRID K260Q.
  • GeForce GT 1030 is manufactured by 14 nm process technology, and GRID K260Q - by 28 nm process technology.
  • Memory clock speed of GeForce GT 1030 is 1000 MHz higher, than GRID K260Q.

Game benchmarks

high / 1080p 12−14 14−16
ultra / 1080p 8−9 9−10
QHD / 1440p 2−3 3−4
low / 720p 27−30 30−35
medium / 1080p 16−18 18−20
The average gaming FPS of GRID K260Q in Assassin's Creed Odyssey is 15% more, than GeForce GT 1030.

Full Specs

  GeForce GT 1030 GRID K260Q
Architecture Pascal Kepler
Code name N17P-G1 GK104
Type Desktop Workstation
Release date 17 May 2017 28 June 2013
Pipelines 384 1536
Core clock speed 1228 MHz 745 MHz
Boost Clock 1670 MHz
Transistor count 1,800 million 3,540 million
Manufacturing process technology 14 nm 28 nm
Texture fill rate 35.23 95.36
Floating-point performance 1,127 gflops 2,289 gflops
Length 145 mm
Memory bus width 64 Bit 256 Bit
Memory clock speed 6000 MHz 5000 MHz
Memory bandwidth 48.06 GB/s 160.0 GB/s
Shared memory -
G-SYNC support +
VR Ready +
DirectX 12 (12_1) 12 (11_0)
Shader Model 6.4 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.2.131 1.1.126
CUDA 6.1 3.0
Monero / XMR (CryptoNight) 0.11 kh/s
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