GeForce GT 640 vs GRID K260Q

When choosing between GeForce GT 640 and GRID K260Q, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce GT 640 and GRID K260Q.

Main Specs

  GeForce GT 640 GRID K260Q
Power consumption (TDP) 65 Watt 225 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x16
Supplementary power connectors None
Memory type DDR3 GDDR5
Maximum RAM amount 2 GB 2 GB
Display Connectors 1x DVI, 1x HDMI, 1x DisplayPort No outputs
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  • GRID K260Q has 246% more power consumption, than GeForce GT 640.
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • GeForce GT 640 and GRID K260Q have maximum RAM of 2 GB.
  • Both cards are used in Desktops.
  • GeForce GT 640 and GRID K260Q are build with Kepler architecture.
  • Core clock speed of GeForce GT 640 is 157 MHz higher, than GRID K260Q.
  • GeForce GT 640 and GRID K260Q are manufactured by 28 nm process technology.
  • Memory clock speed of GRID K260Q is 3218 MHz higher, than GeForce GT 640.

Game benchmarks

high / 1080p 2−3 14−16
ultra / 1080p 1−2 9−10
QHD / 1440p 0−1 3−4
low / 720p 14−16 30−35
medium / 1080p 5−6 18−20
The average gaming FPS of GRID K260Q in Assassin's Creed Odyssey is 216% more, than GeForce GT 640.

Full Specs

  GeForce GT 640 GRID K260Q
Architecture Kepler Kepler
Code name GK107 GK104
Type Desktop Workstation
Release date 5 June 2012 28 June 2013
Pipelines 384 1536
Core clock speed 902 MHz 745 MHz
Transistor count 1,270 million 3,540 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 28.86 95.36
Floating-point performance 692.7 gflops 2,289 gflops
Length 145 mm
Memory bus width 128 Bit 256 Bit
Memory clock speed 1782 MHz 5000 MHz
Memory bandwidth 28.51 GB/s 160.0 GB/s
DirectX 12 (11_0) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.1.126
CUDA 3.0 3.0
Bitcoin / BTC (SHA256) 24 Mh/s
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