GeForce GTX 1650 Ti vs GRID K260Q
If you are going to buy a new graphics card and are choosing between GeForce GTX 1650 Ti and GRID K260Q, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce GTX 1650 Ti stacks up against GRID K260Q, check out specs charts below.
GeForce GTX 1650 Ti
GRID K260Q
Main Specs
GeForce GTX 1650 Ti | GRID K260Q | |
Power consumption (TDP) | 75 Watt | 225 Watt |
Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | |
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 2 GB | |
Display Connectors | 1x DVI, 1x HDMI, 1x DisplayPort | No outputs |
- GRID K260Q has 200% more power consumption, than GeForce GTX 1650 Ti.
- Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
- Both cards are used in Desktops.
- GeForce GTX 1650 Ti is build with Turing architecture, and GRID K260Q - with Kepler.
- Core clock speed of GeForce GTX 1650 Ti is 785 MHz higher, than GRID K260Q.
- GeForce GTX 1650 Ti is manufactured by 12 nm process technology, and GRID K260Q - by 28 nm process technology.
- Memory clock speed of GeForce GTX 1650 Ti is 3000 MHz higher, than GRID K260Q.
Game benchmarks
high / 1080p | 35−40 | 14−16 |
ultra / 1080p | 24−27 | 9−10 |
QHD / 1440p | 20−22 | 3−4 |
4K / 2160p | 10−12 | − |
low / 720p | 65−70 | 30−35 |
medium / 1080p | 45−50 | 18−20 |
The average gaming FPS of GeForce GTX 1650 Ti in Assassin's Creed Odyssey is 160% more, than GRID K260Q. | ||
high / 1080p | 60−65 | 24−27 |
ultra / 1080p | 50−55 | 21−24 |
QHD / 1440p | 35−40 | 7−8 |
4K / 2160p | 20−22 | 5−6 |
low / 720p | 110−120 | 50−55 |
medium / 1080p | 65−70 | 27−30 |
The average gaming FPS of GeForce GTX 1650 Ti in Battlefield 5 is 156% more, than GRID K260Q. | ||
low / 768p | 50−55 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of GeForce GTX 1650 Ti in Call of Duty: Warzone is 10% more, than GRID K260Q. | ||
low / 768p | 250−260 | 210−220 |
medium / 768p | 220−230 | 180−190 |
ultra / 1080p | 190−200 | 95−100 |
QHD / 1440p | 120−130 | 50−55 |
4K / 2160p | 75−80 | 30−33 |
high / 768p | 210−220 | 140−150 |
The average gaming FPS of GeForce GTX 1650 Ti in Counter-Strike: Global Offensive is 50% more, than GRID K260Q. | ||
low / 768p | 60−65 | 55−60 |
ultra / 1080p | − | 40−45 |
medium / 1080p | 55−60 | 45−50 |
The average gaming FPS of GeForce GTX 1650 Ti in Cyberpunk 2077 is 15% more, than GRID K260Q. | ||
low / 768p | 120−130 | 110−120 |
medium / 768p | 110−120 | 90−95 |
ultra / 1080p | 100−110 | 60−65 |
The average gaming FPS of GeForce GTX 1650 Ti in Dota 2 is 27% more, than GRID K260Q. | ||
high / 1080p | 50−55 | 18−20 |
ultra / 1080p | 45−50 | 16−18 |
QHD / 1440p | 30−35 | − |
4K / 2160p | 16−18 | 6−7 |
low / 720p | 85−90 | 35−40 |
medium / 1080p | 50−55 | 18−20 |
The average gaming FPS of GeForce GTX 1650 Ti in Far Cry 5 is 168% more, than GRID K260Q. | ||
high / 1080p | 65−70 | 24−27 |
ultra / 1080p | 50−55 | 18−20 |
QHD / 1440p | 30−35 | 16−18 |
4K / 2160p | 27−30 | − |
low / 720p | 190−200 | 95−100 |
medium / 1080p | 120−130 | 50−55 |
The average gaming FPS of GeForce GTX 1650 Ti in Fortnite is 123% more, than GRID K260Q. | ||
high / 1080p | 65−70 | 24−27 |
ultra / 1080p | 50−55 | 20−22 |
QHD / 1440p | 35−40 | 9−10 |
4K / 2160p | 24−27 | − |
low / 720p | 110−120 | 50−55 |
medium / 1080p | 70−75 | 27−30 |
The average gaming FPS of GeForce GTX 1650 Ti in Forza Horizon 4 is 155% more, than GRID K260Q. | ||
low / 768p | 140−150 | 85−90 |
medium / 768p | 130−140 | 75−80 |
high / 1080p | 75−80 | 30−33 |
ultra / 1080p | 35−40 | 12−14 |
QHD / 1440p | 24−27 | 3−4 |
The average gaming FPS of GeForce GTX 1650 Ti in Grand Theft Auto V is 100% more, than GRID K260Q. | ||
high / 1080p | 27−30 | 9−10 |
ultra / 1080p | 21−24 | 7−8 |
QHD / 1440p | 18−20 | − |
4K / 2160p | 10−11 | 2−3 |
low / 720p | 75−80 | 27−30 |
medium / 1080p | 35−40 | 12−14 |
The average gaming FPS of GeForce GTX 1650 Ti in Metro Exodus is 191% more, than GRID K260Q. | ||
low / 768p | 130−140 | 110−120 |
ultra / 1080p | − | 100−110 |
medium / 1080p | 120−130 | 100−110 |
The average gaming FPS of GeForce GTX 1650 Ti in Minecraft is 18% more, than GRID K260Q. | ||
high / 1080p | − | 21−24 |
ultra / 1080p | 14−16 | 18−20 |
low / 720p | 100−110 | 55−60 |
medium / 1080p | 18−20 | 24−27 |
The average gaming FPS of GeForce GTX 1650 Ti in PLAYERUNKNOWN'S BATTLEGROUNDS is 35% more, than GRID K260Q. | ||
high / 1080p | 27−30 | 14−16 |
ultra / 1080p | 18−20 | 9−10 |
QHD / 1440p | 12−14 | 0−1 |
4K / 2160p | 8−9 | − |
low / 720p | 70−75 | 27−30 |
medium / 1080p | 40−45 | 16−18 |
The average gaming FPS of GeForce GTX 1650 Ti in Red Dead Redemption 2 is 135% more, than GRID K260Q. | ||
low / 768p | 140−150 | 55−60 |
medium / 768p | 90−95 | 30−35 |
high / 1080p | 50−55 | 18−20 |
ultra / 1080p | 27−30 | 10−12 |
4K / 2160p | 18−20 | 8−9 |
The average gaming FPS of GeForce GTX 1650 Ti in The Witcher 3: Wild Hunt is 168% more, than GRID K260Q. | ||
low / 768p | 90−95 | 100−110 |
medium / 768p | 60−65 | 60−65 |
ultra / 1080p | 55−60 | 35−40 |
high / 768p | − | 50−55 |
The average gaming FPS of GeForce GTX 1650 Ti in World of Tanks is 2% more, than GRID K260Q. |
Full Specs
GeForce GTX 1650 Ti | GRID K260Q | |
Architecture | Turing | Kepler |
Code name | TU117 | GK104 |
Type | Desktop | Workstation |
Release date | no data | 28 June 2013 |
Pipelines | 1024 | 1536 |
Core clock speed | 1530 MHz | 745 MHz |
Boost Clock | 1725 MHz | |
Transistor count | 4,700 million | 3,540 million |
Manufacturing process technology | 12 nm | 28 nm |
Texture fill rate | 95.36 | |
Floating-point performance | 2,289 gflops | |
Length | 229 mm | |
Memory bus width | 128 Bit | 256 Bit |
Memory clock speed | 8000 MHz | 5000 MHz |
Memory bandwidth | 160.0 GB/s | |
DirectX | 12_1 | 12 (11_0) |
Shader Model | 5.1 | |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | |
Vulkan | 1.1.126 | |
CUDA | 3.0 | |