GRID K260Q vs HD Graphics 630

In this comparison between GRID K260Q and HD Graphics 630 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GRID K260Q will be the best choice, for others HD Graphics 630 will be their preference. Study the comparison tables below and make your choice.
GRID K260Q
HD Graphics 630

Main Specs

  GRID K260Q HD Graphics 630
Power consumption (TDP) 225 Watt 15 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x1
Memory type GDDR5 DDR3L/LPDDR3/LPDDR4
Maximum RAM amount 2 GB 64 GB
Display Connectors No outputs No outputs
 
  • GRID K260Q has 1400% more power consumption, than HD Graphics 630.
  • GRID K260Q is connected by PCIe 3.0 x16, and HD Graphics 630 uses PCIe 3.0 x1 interface.
  • HD Graphics 630 has 62 GB more memory, than GRID K260Q.
  • Both cards are used in Desktops.
  • GRID K260Q is build with Kepler architecture, and HD Graphics 630 - with Gen. 9.5 Kaby Lake.
  • Core clock speed of GRID K260Q is 445 MHz higher, than HD Graphics 630.
  • GRID K260Q is manufactured by 28 nm process technology, and HD Graphics 630 - by 14 nm process technology.

Game benchmarks

high / 1080p 14−16 3−4
ultra / 1080p 9−10 1−2
QHD / 1440p 3−4 0−1
low / 720p 30−35 14−16
medium / 1080p 18−20 5−6
The average gaming FPS of GRID K260Q in Assassin's Creed Odyssey is 216% more, than HD Graphics 630.

Full Specs

  GRID K260Q HD Graphics 630
Architecture Kepler Gen. 9.5 Kaby Lake
Code name GK104 Kaby-Lake-H-GT2
Type Workstation Desktop
Release date 28 June 2013 1 January 2017
Pipelines 1536 24
Core clock speed 745 MHz 300 MHz
Boost Clock 1150 MHz
Transistor count 3,540 million 189 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 95.36 26.40
Floating-point performance 2,289 gflops 441.6 gflops
Memory bus width 256 Bit 64/128 Bit
Memory clock speed 5000 MHz
Memory bandwidth 160.0 GB/s
Shared memory +
DirectX 12 (11_0) 12 (12_1)
Shader Model 5.1 6.4
OpenGL 4.6 4.6
OpenCL 1.2 2.1
Vulkan 1.1.126 1.1.103
CUDA 3.0
Quick Sync +