GRID K260Q vs HD Graphics P630

If you are going to buy a new graphics card and are choosing between GRID K260Q and HD Graphics P630, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GRID K260Q stacks up against HD Graphics P630, check out specs charts below.
GRID K260Q
HD Graphics P630

Main Specs

  GRID K260Q HD Graphics P630
Power consumption (TDP) 225 Watt 15 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x1
Memory type GDDR5 DDR3L/LPDDR3/DDR4
Maximum RAM amount 2 GB 1740 MB
Display Connectors No outputs No outputs
 
  • GRID K260Q has 1400% more power consumption, than HD Graphics P630.
  • GRID K260Q is connected by PCIe 3.0 x16, and HD Graphics P630 uses PCIe 3.0 x1 interface.
  • HD Graphics P630 has 1738 GB more memory, than GRID K260Q.
  • Both cards are used in Desktops.
  • GRID K260Q is build with Kepler architecture, and HD Graphics P630 - with Gen. 9.5 Kaby Lake.
  • GRID K260Q is manufactured by 28 nm process technology, and HD Graphics P630 - by 14 nm process technology.

Game benchmarks

high / 1080p 14−16 3−4
ultra / 1080p 9−10 1−2
QHD / 1440p 3−4 0−1
low / 720p 30−35 14−16
medium / 1080p 18−20 5−6
The average gaming FPS of GRID K260Q in Assassin's Creed Odyssey is 216% more, than HD Graphics P630.

Full Specs

  GRID K260Q HD Graphics P630
Architecture Kepler Gen. 9.5 Kaby Lake
Code name GK104 Kaby-Lake-H-GT2
Type Workstation Desktop
Release date 28 June 2013 5 August 2016
Pipelines 1536 24
Core clock speed 745 MHz
Boost Clock 1100 MHz
Transistor count 3,540 million 189 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 95.36 26.40
Floating-point performance 2,289 gflops
Memory bus width 256 Bit 64/128 Bit
Memory clock speed 5000 MHz
Memory bandwidth 160.0 GB/s
Shared memory +
DirectX 12 (11_0) 12 (12_1)
Shader Model 5.1 6.4
OpenGL 4.6 4.6
OpenCL 1.2 2.1
Vulkan 1.1.126 1.1.103
CUDA 3.0
Quick Sync +