GRID K260Q vs Iris Graphics 540
In this comparison between GRID K260Q and Iris Graphics 540 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GRID K260Q will be the best choice, for others Iris Graphics 540 will be their preference. Study the comparison tables below and make your choice.
GRID K260Q
Iris Graphics 540 is a Laptop Graphics Card
Note: Iris Graphics 540 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Iris Graphics 540 here:
Main Specs
GRID K260Q | Iris Graphics 540 | |
Power consumption (TDP) | 225 Watt | 15 Watt |
Interface | PCIe 3.0 x16 | PCIe 3.0 x1 |
Memory type | GDDR5 | eDRAM |
Maximum RAM amount | 2 GB | 64 MB |
Display Connectors | No outputs | No outputs |
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- GRID K260Q has 1400% more power consumption, than Iris Graphics 540.
- GRID K260Q is connected by PCIe 3.0 x16, and Iris Graphics 540 uses PCIe 3.0 x1 interface.
- Iris Graphics 540 has 62 GB more memory, than GRID K260Q.
- GRID K260Q is used in Desktops, and Iris Graphics 540 - in Laptops.
- GRID K260Q is build with Kepler architecture, and Iris Graphics 540 - with Gen. 9 Skylake.
- Core clock speed of GRID K260Q is 445 MHz higher, than Iris Graphics 540.
- GRID K260Q is manufactured by 28 nm process technology, and Iris Graphics 540 - by 14 nm process technology.
Game benchmarks
high / 1080p | 14−16 | 8−9 |
ultra / 1080p | 9−10 | 5−6 |
QHD / 1440p | 3−4 | 0−1 |
low / 720p | 30−35 | 20−22 |
medium / 1080p | 18−20 | 10−12 |
The average gaming FPS of GRID K260Q in Assassin's Creed Odyssey is 72% more, than Iris Graphics 540. | ||
high / 1080p | 24−27 | 14−16 |
ultra / 1080p | 21−24 | 12−14 |
QHD / 1440p | 7−8 | 0−1 |
4K / 2160p | 5−6 | − |
low / 720p | 50−55 | 30−35 |
medium / 1080p | 27−30 | 16−18 |
The average gaming FPS of GRID K260Q in Battlefield 5 is 68% more, than Iris Graphics 540. | ||
low / 768p | 45−50 | 45−50 |
high / 1080p | − | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
GRID K260Q and Iris Graphics 540 have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 210−220 | 150−160 |
medium / 768p | 180−190 | 130−140 |
ultra / 1080p | 95−100 | 65−70 |
QHD / 1440p | 50−55 | 35−40 |
4K / 2160p | 30−33 | 27−30 |
high / 768p | 140−150 | 95−100 |
The average gaming FPS of GRID K260Q in Counter-Strike: Global Offensive is 40% more, than Iris Graphics 540. | ||
low / 768p | 55−60 | 55−60 |
ultra / 1080p | 40−45 | 24−27 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of GRID K260Q in Cyberpunk 2077 is 13% more, than Iris Graphics 540. | ||
low / 768p | 110−120 | 85−90 |
medium / 768p | 90−95 | 65−70 |
ultra / 1080p | 60−65 | 40−45 |
The average gaming FPS of GRID K260Q in Dota 2 is 38% more, than Iris Graphics 540. | ||
high / 1080p | 18−20 | 10−11 |
ultra / 1080p | 16−18 | 9−10 |
4K / 2160p | 6−7 | 4−5 |
low / 720p | 35−40 | 24−27 |
medium / 1080p | 18−20 | 10−12 |
The average gaming FPS of GRID K260Q in Far Cry 5 is 58% more, than Iris Graphics 540. | ||
high / 1080p | 24−27 | 16−18 |
ultra / 1080p | 18−20 | 12−14 |
QHD / 1440p | 16−18 | − |
low / 720p | 95−100 | 70−75 |
medium / 1080p | 50−55 | 30−33 |
The average gaming FPS of GRID K260Q in Fortnite is 45% more, than Iris Graphics 540. | ||
high / 1080p | 24−27 | 14−16 |
ultra / 1080p | 20−22 | 12−14 |
QHD / 1440p | 9−10 | 3−4 |
low / 720p | 50−55 | 30−35 |
medium / 1080p | 27−30 | 16−18 |
The average gaming FPS of GRID K260Q in Forza Horizon 4 is 68% more, than Iris Graphics 540. | ||
low / 768p | 85−90 | 60−65 |
medium / 768p | 75−80 | 50−55 |
high / 1080p | 30−33 | 16−18 |
ultra / 1080p | 12−14 | 8−9 |
QHD / 1440p | 3−4 | 0−1 |
The average gaming FPS of GRID K260Q in Grand Theft Auto V is 48% more, than Iris Graphics 540. | ||
high / 1080p | 9−10 | 6−7 |
ultra / 1080p | 7−8 | 4−5 |
4K / 2160p | 2−3 | 1−2 |
low / 720p | 27−30 | 16−18 |
medium / 1080p | 12−14 | 8−9 |
The average gaming FPS of GRID K260Q in Metro Exodus is 71% more, than Iris Graphics 540. | ||
low / 768p | 110−120 | 95−100 |
high / 1080p | − | 95−100 |
ultra / 1080p | 100−110 | 85−90 |
medium / 1080p | 100−110 | 95−100 |
The average gaming FPS of GRID K260Q in Minecraft is 14% more, than Iris Graphics 540. | ||
high / 1080p | 21−24 | 18−20 |
ultra / 1080p | 18−20 | 14−16 |
low / 720p | 55−60 | 35−40 |
medium / 1080p | 24−27 | 18−20 |
The average gaming FPS of GRID K260Q in PLAYERUNKNOWN'S BATTLEGROUNDS is 40% more, than Iris Graphics 540. | ||
high / 1080p | 14−16 | 12−14 |
ultra / 1080p | 9−10 | 8−9 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 27−30 | 16−18 |
medium / 1080p | 16−18 | 12−14 |
The average gaming FPS of GRID K260Q in Red Dead Redemption 2 is 41% more, than Iris Graphics 540. | ||
low / 768p | 55−60 | 30−35 |
medium / 768p | 30−35 | 21−24 |
high / 1080p | 18−20 | 10−12 |
ultra / 1080p | 10−12 | 7−8 |
4K / 2160p | 8−9 | 6−7 |
The average gaming FPS of GRID K260Q in The Witcher 3: Wild Hunt is 56% more, than Iris Graphics 540. | ||
low / 768p | 100−110 | 90−95 |
medium / 768p | 60−65 | 50−55 |
ultra / 1080p | 35−40 | 24−27 |
high / 768p | 50−55 | 40−45 |
The average gaming FPS of GRID K260Q in World of Tanks is 20% more, than Iris Graphics 540. |
Full Specs
GRID K260Q | Iris Graphics 540 | |
Architecture | Kepler | Gen. 9 Skylake |
Code name | GK104 | Skylake GT3e |
Type | Workstation | Laptop |
Release date | 28 June 2013 | 1 September 2015 |
Pipelines | 1536 | 48 |
Core clock speed | 745 MHz | 300 MHz |
Boost Clock | 1050 MHz | |
Transistor count | 3,540 million | 189 million |
Manufacturing process technology | 28 nm | 14 nm |
Texture fill rate | 95.36 | 50.40 |
Floating-point performance | 2,289 gflops | |
Memory bus width | 256 Bit | |
Memory clock speed | 5000 MHz | |
Memory bandwidth | 160.0 GB/s | |
Shared memory | + | |
DirectX | 12 (11_0) | 12 (12_1) |
Shader Model | 5.1 | 6.4 |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | 2.1 |
Vulkan | 1.1.126 | 1.1.97 |
CUDA | 3.0 | |
Quick Sync | + | |
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