GRID K260Q vs P106 100

If you are going to buy a new graphics card and are choosing between GRID K260Q and P106 100, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GRID K260Q stacks up against P106 100, check out specs charts below.
GRID K260Q
P106 100

Main Specs

  GRID K260Q P106 100
Power consumption (TDP) 225 Watt 120 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x16
Supplementary power connectors 1x 6-pin
Memory type GDDR5 GDDR5
Maximum RAM amount 2 GB 6 GB
Display Connectors No outputs No outputs
 
  • GRID K260Q has 87% more power consumption, than P106 100.
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • P106 100 has 4 GB more memory, than GRID K260Q.
  • Both cards are used in Desktops.
  • GRID K260Q is build with Kepler architecture, and P106 100 - with Pascal.
  • Core clock speed of P106 100 is 761 MHz higher, than GRID K260Q.
  • GRID K260Q is manufactured by 28 nm process technology, and P106 100 - by 16 nm process technology.
  • Memory clock speed of P106 100 is 3008 MHz higher, than GRID K260Q.

Game benchmarks

high / 1080p 14−16 35−40
ultra / 1080p 9−10 21−24
QHD / 1440p 3−4 16−18
4K / 2160p 10−11
low / 720p 30−35 60−65
medium / 1080p 18−20 40−45
The average gaming FPS of P106 100 in Assassin's Creed Odyssey is 140% more, than GRID K260Q.

Full Specs

  GRID K260Q P106 100
Architecture Kepler Pascal
Code name GK104 GP106
Type Workstation Desktop
Release date 28 June 2013 19 June 2017
Pipelines 1536 1280
Core clock speed 745 MHz 1506 MHz
Boost Clock 1709 MHz
Transistor count 3,540 million 4,400 million
Manufacturing process technology 28 nm 16 nm
Texture fill rate 95.36 136.7
Floating-point performance 2,289 gflops 4,375 gflops
Length 250 mm
Memory bus width 256 Bit 192 Bit
Memory clock speed 5000 MHz 8008 MHz
Memory bandwidth 160.0 GB/s 192.2 GB/s
DirectX 12 (11_0) 12 (12_1)
Shader Model 5.1 6.4
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.2.131
CUDA 3.0 6.1