GRID K260Q vs Quadro 500M

In this comparison between GRID K260Q and Quadro 500M you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GRID K260Q will be the best choice, for others Quadro 500M will be their preference. Study the comparison tables below and make your choice.
GRID K260Q
Quadro 500M

Main Specs

  GRID K260Q Quadro 500M
Power consumption (TDP) 225 Watt 35 Watt
Interface PCIe 3.0 x16 MXM-A (3.0)
Memory type GDDR5 DDR3
Maximum RAM amount 2 GB 1 GB
Display Connectors No outputs No outputs
 
  • GRID K260Q has 542% more power consumption, than Quadro 500M.
  • GRID K260Q is connected by PCIe 3.0 x16, and Quadro 500M uses MXM-A (3.0) interface.
  • GRID K260Q has 1 GB more memory, than Quadro 500M.
  • Both cards are used in Desktops.
  • GRID K260Q is build with Kepler architecture, and Quadro 500M - with Fermi.
  • Core clock speed of GRID K260Q is 45 MHz higher, than Quadro 500M.
  • GRID K260Q is manufactured by 28 nm process technology, and Quadro 500M - by 40 nm process technology.
  • Memory clock speed of GRID K260Q is 3200 MHz higher, than Quadro 500M.

Game benchmarks

high / 1080p 14−16 0−1
ultra / 1080p 9−10
QHD / 1440p 3−4 0−1
low / 720p 30−35 1−2
medium / 1080p 18−20 0−1
The average gaming FPS of GRID K260Q in Assassin's Creed Odyssey is 3100% more, than Quadro 500M.

Full Specs

  GRID K260Q Quadro 500M
Architecture Kepler Fermi
Code name GK104 GF108
Type Workstation Workstation
Release date 28 June 2013 22 February 2011
Pipelines 1536 96
Core clock speed 745 MHz 700 MHz
Transistor count 3,540 million 585 million
Manufacturing process technology 28 nm 40 nm
Texture fill rate 95.36 11.20
Floating-point performance 2,289 gflops 268.8 gflops
Memory bus width 256 Bit 128 Bit
Memory clock speed 5000 MHz 1800 MHz
Memory bandwidth 160.0 GB/s 28.8 GB/s
DirectX 12 (11_0) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.1
Vulkan 1.1.126 N/A
CUDA 3.0 2.1