GRID K260Q vs Quadro 7000

When choosing between GRID K260Q and Quadro 7000, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GRID K260Q and Quadro 7000.
GRID K260Q
Quadro 7000

Main Specs

  GRID K260Q Quadro 7000
Power consumption (TDP) 225 Watt 204 Watt
Interface PCIe 3.0 x16 PCIe 2.0 x16
Memory type GDDR5 GDDR5
Maximum RAM amount 2 GB 6 GB
Display Connectors No outputs 2x DVI, 1x S-Video
 
  • GRID K260Q has 10% more power consumption, than Quadro 7000.
  • GRID K260Q is connected by PCIe 3.0 x16, and Quadro 7000 uses PCIe 2.0 x16 interface.
  • Quadro 7000 has 4 GB more memory, than GRID K260Q.
  • Both cards are used in Desktops.
  • GRID K260Q is build with Kepler architecture, and Quadro 7000 - with Fermi 2.0.
  • Core clock speed of GRID K260Q is 94 MHz higher, than Quadro 7000.
  • GRID K260Q is manufactured by 28 nm process technology, and Quadro 7000 - by 40 nm process technology.
  • Memory clock speed of GRID K260Q is 1596 MHz higher, than Quadro 7000.

Game benchmarks

high / 1080p 14−16 18−20
ultra / 1080p 9−10 10−11
QHD / 1440p 3−4 4−5
4K / 2160p 4−5
low / 720p 30−35 35−40
medium / 1080p 18−20 21−24
The average gaming FPS of Quadro 7000 in Assassin's Creed Odyssey is 20% more, than GRID K260Q.

Full Specs

  GRID K260Q Quadro 7000
Architecture Kepler Fermi 2.0
Code name GK104 GF110
Type Workstation Workstation
Release date 28 June 2013 2 May 2012
Pipelines 1536 512
Core clock speed 745 MHz 651 MHz
Transistor count 3,540 million 3,000 million
Manufacturing process technology 28 nm 40 nm
Texture fill rate 95.36 41.66
Floating-point performance 2,289 gflops 1,332 gflops
Length 248 mm
Memory bus width 256 Bit 384 Bit
Memory clock speed 5000 MHz 3404 MHz
Memory bandwidth 160.0 GB/s 163.4 GB/s
DirectX 12 (11_0) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.1
Vulkan 1.1.126 N/A
CUDA 3.0 2.0