GRID K260Q vs Radeon HD 6930

Find out if it is worth upgrading your current GPU setup by comparing GRID K260Q and Radeon HD 6930. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between GRID K260Q and Radeon HD 6930. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.

Main Specs

  GRID K260Q Radeon HD 6930
Power consumption (TDP) 225 Watt 186 Watt
Interface PCIe 3.0 x16 PCIe 2.0 x16
Supplementary power connectors 2x 6-pin
Memory type GDDR5 GDDR5
Maximum RAM amount 2 GB 1 GB
Display Connectors No outputs 2x DVI, 1x HDMI, 2x mini-DisplayPort
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  • GRID K260Q has 20% more power consumption, than Radeon HD 6930.
  • GRID K260Q is connected by PCIe 3.0 x16, and Radeon HD 6930 uses PCIe 2.0 x16 interface.
  • GRID K260Q has 1 GB more memory, than Radeon HD 6930.
  • Both cards are used in Desktops.
  • GRID K260Q is build with Kepler architecture, and Radeon HD 6930 - with TeraScale 3.
  • Core clock speed of Radeon HD 6930 is 5 MHz higher, than GRID K260Q.
  • GRID K260Q is manufactured by 28 nm process technology, and Radeon HD 6930 - by 40 nm process technology.
  • Memory clock speed of GRID K260Q is 200 MHz higher, than Radeon HD 6930.

Game benchmarks

high / 1080p 14−16 9−10
ultra / 1080p 9−10 5−6
QHD / 1440p 3−4 0−1
low / 720p 30−35 21−24
medium / 1080p 18−20 10−12
The average gaming FPS of GRID K260Q in Assassin's Creed Odyssey is 58% more, than Radeon HD 6930.

Full Specs

  GRID K260Q Radeon HD 6930
Architecture Kepler TeraScale 3
Code name GK104 Cayman
Type Workstation Desktop
Release date 28 June 2013 1 December 2011
Pipelines 1536 1280
Core clock speed 745 MHz 750 MHz
Transistor count 3,540 million 2,640 million
Manufacturing process technology 28 nm 40 nm
Texture fill rate 95.36 60.00
Floating-point performance 2,289 gflops 1,920.0 gflops
Length 220 mm
Memory bus width 256 Bit 256 Bit
Memory clock speed 5000 MHz 4800 MHz
Memory bandwidth 160.0 GB/s 153.6 GB/s
DirectX 12 (11_0) 11.2 (11_0)
Shader Model 5.1 5.0
OpenGL 4.6 4.4
OpenCL 1.2 1.2
Vulkan 1.1.126 N/A
CUDA 3.0
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