GRID K260Q vs Radeon R5 M435

If you are going to buy a new graphics card and are choosing between GRID K260Q and Radeon R5 M435, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GRID K260Q stacks up against Radeon R5 M435, check out specs charts below.
GRID K260Q
Radeon R5 M435

Main Specs

  GRID K260Q Radeon R5 M435
Power consumption (TDP) 225 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x8
Memory type GDDR5 GDDR5
Maximum RAM amount 2 GB 2 GB
Display Connectors No outputs No outputs
 
  • GRID K260Q is connected by PCIe 3.0 x16, and Radeon R5 M435 uses PCIe 3.0 x8 interface.
  • GRID K260Q and Radeon R5 M435 have maximum RAM of 2 GB.
  • Both cards are used in Desktops.
  • GRID K260Q is build with Kepler architecture, and Radeon R5 M435 - with GCN 1.0.
  • Core clock speed of Radeon R5 M435 is 35 MHz higher, than GRID K260Q.
  • GRID K260Q and Radeon R5 M435 are manufactured by 28 nm process technology.
  • Memory clock speed of GRID K260Q is 500 MHz higher, than Radeon R5 M435.

Game benchmarks

high / 1080p 14−16 0−1
ultra / 1080p 9−10 0−1
QHD / 1440p 3−4 0−1
low / 720p 30−35 10−12
medium / 1080p 18−20 2−3
The average gaming FPS of GRID K260Q in Assassin's Creed Odyssey is 316% more, than Radeon R5 M435.

Full Specs

  GRID K260Q Radeon R5 M435
Architecture Kepler GCN 1.0
Code name GK104 Jet
Type Workstation Desktop
Release date 28 June 2013 15 May 2016
Pipelines 1536 320
Core clock speed 745 MHz 780 MHz
Boost Clock 1030 MHz
Transistor count 3,540 million 690 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 95.36 20.60
Floating-point performance 2,289 gflops 547.2 gflops
Memory bus width 256 Bit 64 Bit
Memory clock speed 5000 MHz 4500 MHz
Memory bandwidth 160.0 GB/s 36 GB/s
DirectX 12 (11_0) 12 (11_1)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.2.131
CUDA 3.0