GRID K260Q vs Radeon R7 A265

In this comparison between GRID K260Q and Radeon R7 A265 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GRID K260Q will be the best choice, for others Radeon R7 A265 will be their preference. Study the comparison tables below and make your choice.
GRID K260Q
Radeon R7 A265

Main Specs

  GRID K260Q Radeon R7 A265
Power consumption (TDP) 225 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x8
Memory type GDDR5 DDR3
Maximum RAM amount 2 GB 2 GB
Display Connectors No outputs No outputs
 
  • GRID K260Q is connected by PCIe 3.0 x16, and Radeon R7 A265 uses PCIe 3.0 x8 interface.
  • GRID K260Q and Radeon R7 A265 have maximum RAM of 2 GB.
  • Both cards are used in Desktops.
  • GRID K260Q is build with Kepler architecture, and Radeon R7 A265 - with GCN 1.0.
  • Core clock speed of GRID K260Q is 20 MHz higher, than Radeon R7 A265.
  • GRID K260Q and Radeon R7 A265 are manufactured by 28 nm process technology.
  • Memory clock speed of GRID K260Q is 3200 MHz higher, than Radeon R7 A265.

Game benchmarks

high / 1080p 14−16 1−2
ultra / 1080p 9−10 0−1
QHD / 1440p 3−4 0−1
low / 720p 30−35 12−14
medium / 1080p 18−20 3−4
The average gaming FPS of GRID K260Q in Assassin's Creed Odyssey is 266% more, than Radeon R7 A265.

Full Specs

  GRID K260Q Radeon R7 A265
Architecture Kepler GCN 1.0
Code name GK104 Opal
Type Workstation Desktop
Release date 28 June 2013 9 January 2014
Pipelines 1536 384
Core clock speed 745 MHz 725 MHz
Boost Clock 825 MHz
Transistor count 3,540 million 950 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 95.36 19.80
Floating-point performance 2,289 gflops 633.6 gflops
Memory bus width 256 Bit 128 Bit
Memory clock speed 5000 MHz 1800 MHz
Memory bandwidth 160.0 GB/s 28.8 GB/s
DirectX 12 (11_0) 12 (11_1)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.2.131
CUDA 3.0