GRID K260Q vs Radeon R7 M270DX

When choosing between GRID K260Q and Radeon R7 M270DX, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GRID K260Q and Radeon R7 M270DX.
GRID K260Q
Radeon R7 M270DX

Main Specs

  GRID K260Q Radeon R7 M270DX
Power consumption (TDP) 225 Watt
Interface PCIe 3.0 x16 IGP
Memory type GDDR5 System Shared
Maximum RAM amount 2 GB
Display Connectors No outputs No outputs
 
  • GRID K260Q is connected by PCIe 3.0 x16, and Radeon R7 M270DX uses IGP interface.
  • Both cards are used in Desktops.
  • GRID K260Q is build with Kepler architecture, and Radeon R7 M270DX - with GCN 3.0.
  • Core clock speed of Radeon R7 M270DX is 155 MHz higher, than GRID K260Q.
  • GRID K260Q and Radeon R7 M270DX are manufactured by 28 nm process technology.

Game benchmarks

high / 1080p 14−16 2−3
ultra / 1080p 9−10 0−1
QHD / 1440p 3−4 0−1
low / 720p 30−35 12−14
medium / 1080p 18−20 3−4
The average gaming FPS of GRID K260Q in Assassin's Creed Odyssey is 266% more, than Radeon R7 M270DX.

Full Specs

  GRID K260Q Radeon R7 M270DX
Architecture Kepler GCN 3.0
Code name GK104 Topaz
Type Workstation Desktop
Release date 28 June 2013 11 June 2014
Pipelines 1536 384
Core clock speed 745 MHz 900 MHz
Boost Clock 940 MHz
Transistor count 3,540 million 1,550 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 95.36 22.56
Floating-point performance 2,289 gflops
Memory bus width 256 Bit
Memory clock speed 5000 MHz
Memory bandwidth 160.0 GB/s
DirectX 12 (11_0) 12 (12_0)
Shader Model 5.1 6.3
OpenGL 4.6 4.6
OpenCL 1.2 2.0
Vulkan 1.1.126 1.2.131
CUDA 3.0