GRID K260Q vs Radeon R9 M270X

When choosing between GRID K260Q and Radeon R9 M270X, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GRID K260Q and Radeon R9 M270X.
GRID K260Q
Radeon R9 M270X

Main Specs

  GRID K260Q Radeon R9 M270X
Power consumption (TDP) 225 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x16
Memory type GDDR5 GDDR5
Maximum RAM amount 2 GB 4 GB
Display Connectors No outputs No outputs
 
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • Radeon R9 M270X has 2 GB more memory, than GRID K260Q.
  • Both cards are used in Desktops.
  • GRID K260Q is build with Kepler architecture, and Radeon R9 M270X - with GCN 1.0.
  • Core clock speed of GRID K260Q is 20 MHz higher, than Radeon R9 M270X.
  • GRID K260Q and Radeon R9 M270X are manufactured by 28 nm process technology.
  • Memory clock speed of GRID K260Q is 3875 MHz higher, than Radeon R9 M270X.

Game benchmarks

high / 1080p 14−16 6−7
ultra / 1080p 9−10 4−5
QHD / 1440p 3−4 0−1
low / 720p 30−35 16−18
medium / 1080p 18−20 8−9
The average gaming FPS of GRID K260Q in Assassin's Creed Odyssey is 111% more, than Radeon R9 M270X.

Full Specs

  GRID K260Q Radeon R9 M270X
Architecture Kepler GCN 1.0
Code name GK104 Venus
Type Workstation Desktop
Release date 28 June 2013 21 March 2014
Pipelines 1536 640
Core clock speed 745 MHz 725 MHz
Boost Clock 775 MHz
Transistor count 3,540 million 1,500 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 95.36 31.00
Floating-point performance 2,289 gflops 1,536 gflops
Memory bus width 256 Bit 128 Bit
Memory clock speed 5000 MHz 1125 MHz
Memory bandwidth 160.0 GB/s 72 GB/s
DirectX 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.4
OpenCL 1.2 Not Listed
Vulkan 1.1.126
CUDA 3.0
FreeSync +
Bus support PCIe 3.0 x16
Eyefinity +
HD3D +
PowerTune +
DualGraphics +
ZeroCore +
Switchable graphics +
Mantle +
Compute units 10