GRID K260Q vs Radeon R9 M360

When comparing GRID K260Q and Radeon R9 M360, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GRID K260Q and Radeon R9 M360 is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
GRID K260Q
Radeon R9 M360

Main Specs

  GRID K260Q Radeon R9 M360
Power consumption (TDP) 225 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x16
Memory type GDDR5 GDDR5
Maximum RAM amount 2 GB 4 GB
Display Connectors No outputs No outputs
 
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • Radeon R9 M360 has 2 GB more memory, than GRID K260Q.
  • Both cards are used in Desktops.
  • GRID K260Q is build with Kepler architecture, and Radeon R9 M360 - with GCN 1.0.
  • Core clock speed of Radeon R9 M360 is 155 MHz higher, than GRID K260Q.
  • GRID K260Q and Radeon R9 M360 are manufactured by 28 nm process technology.
  • Memory clock speed of GRID K260Q is 3875 MHz higher, than Radeon R9 M360.

Game benchmarks

high / 1080p 14−16 8−9
ultra / 1080p 9−10 4−5
QHD / 1440p 3−4 0−1
low / 720p 30−35 18−20
medium / 1080p 18−20 9−10
The average gaming FPS of GRID K260Q in Assassin's Creed Odyssey is 90% more, than Radeon R9 M360.

Full Specs

  GRID K260Q Radeon R9 M360
Architecture Kepler GCN 1.0
Code name GK104 Tropo
Type Workstation Desktop
Release date 28 June 2013 5 May 2015
Pipelines 1536 512
Core clock speed 745 MHz 900 MHz
Boost Clock 925 MHz
Transistor count 3,540 million 1,500 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 95.36 29.60
Floating-point performance 2,289 gflops 947.2 gflops
Memory bus width 256 Bit 128 Bit
Memory clock speed 5000 MHz 1125 MHz
Memory bandwidth 160.0 GB/s 72 GB/s
DirectX 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.4
OpenCL 1.2 Not Listed
Vulkan 1.1.126
CUDA 3.0
FreeSync +
Bus support PCIe 3.0
Eyefinity +
HD3D +
PowerTune +
DualGraphics +
ZeroCore +
Switchable graphics +
Mantle +
Compute units 8