GRID K260Q vs Radeon RX 5500 XT

When choosing between GRID K260Q and Radeon RX 5500 XT, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GRID K260Q and Radeon RX 5500 XT.

Main Specs

  GRID K260Q Radeon RX 5500 XT
Power consumption (TDP) 225 Watt 130 Watt
Interface PCIe 3.0 x16 PCIe 4.0 x8
Supplementary power connectors 1x 8-pin
Memory type GDDR5 GDDR6
Maximum RAM amount 2 GB 8 GB
Display Connectors No outputs 1x HDMI, 3x DisplayPort
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  • GRID K260Q has 73% more power consumption, than Radeon RX 5500 XT.
  • GRID K260Q is connected by PCIe 3.0 x16, and Radeon RX 5500 XT uses PCIe 4.0 x8 interface.
  • Radeon RX 5500 XT has 6 GB more memory, than GRID K260Q.
  • Both cards are used in Desktops.
  • GRID K260Q is build with Kepler architecture, and Radeon RX 5500 XT - with RDNA 1.0.
  • GRID K260Q is manufactured by 28 nm process technology, and Radeon RX 5500 XT - by 7 nm process technology.
  • Memory clock speed of Radeon RX 5500 XT is 9000 MHz higher, than GRID K260Q.

Game benchmarks

high / 1080p 14−16 45−50
ultra / 1080p 9−10 30−35
QHD / 1440p 3−4 24−27
4K / 2160p 14−16
low / 720p 30−35 70−75
medium / 1080p 18−20 55−60
The average gaming FPS of Radeon RX 5500 XT in Assassin's Creed Odyssey is 213% more, than GRID K260Q.

Full Specs

  GRID K260Q Radeon RX 5500 XT
Architecture Kepler RDNA 1.0
Code name GK104 Navi 14
Type Workstation Desktop
Release date 28 June 2013 12 December 2019
Pipelines 1536 1408
Core clock speed 745 MHz
Boost Clock 1845 MHz
Transistor count 3,540 million 6,400 million
Manufacturing process technology 28 nm 7 nm
Texture fill rate 95.36 162.4
Floating-point performance 2,289 gflops
Length 180 mm
Memory bus width 256 Bit 128 Bit
Memory clock speed 5000 MHz 14000 MHz
Memory bandwidth 160.0 GB/s 224.0 GB/s
DirectX 12 (11_0) 12 (12_1)
Shader Model 5.1 6.5
OpenGL 4.6 4.6
OpenCL 1.2 2.0
Vulkan 1.1.126 1.2.131
CUDA 3.0
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