GRID K260Q vs Radeon RX 550X

Find out if it is worth upgrading your current GPU setup by comparing GRID K260Q and Radeon RX 550X. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between GRID K260Q and Radeon RX 550X. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
GRID K260Q
Radeon RX 550X

Main Specs

  GRID K260Q Radeon RX 550X
Power consumption (TDP) 225 Watt 50 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x8
Supplementary power connectors None
Memory type GDDR5 GDDR5
Maximum RAM amount 2 GB 4 GB
Display Connectors No outputs 1x DVI, 1x HDMI, 1x DisplayPort
 
  • GRID K260Q has 350% more power consumption, than Radeon RX 550X.
  • GRID K260Q is connected by PCIe 3.0 x16, and Radeon RX 550X uses PCIe 3.0 x8 interface.
  • Radeon RX 550X has 2 GB more memory, than GRID K260Q.
  • Both cards are used in Desktops.
  • GRID K260Q is build with Kepler architecture, and Radeon RX 550X - with GCN 4.0.
  • Core clock speed of Radeon RX 550X is 355 MHz higher, than GRID K260Q.
  • GRID K260Q is manufactured by 28 nm process technology, and Radeon RX 550X - by 14 nm process technology.
  • Memory clock speed of Radeon RX 550X is 1000 MHz higher, than GRID K260Q.

Game benchmarks

high / 1080p 14−16 10−11
ultra / 1080p 9−10 6−7
QHD / 1440p 3−4 0−1
low / 720p 30−35 21−24
medium / 1080p 18−20 12−14
The average gaming FPS of GRID K260Q in Assassin's Creed Odyssey is 46% more, than Radeon RX 550X.

Full Specs

  GRID K260Q Radeon RX 550X
Architecture Kepler GCN 4.0
Code name GK104 Lexa
Type Workstation Desktop
Release date 28 June 2013 16 December 2018
Pipelines 1536 512
Core clock speed 745 MHz 1100 MHz
Boost Clock 1183 MHz
Transistor count 3,540 million 2,200 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 95.36 37.86
Floating-point performance 2,289 gflops 1,211 gflops
Length 145 mm
Memory bus width 256 Bit 128 Bit
Memory clock speed 5000 MHz 6000 MHz
Memory bandwidth 160.0 GB/s 96 GB/s
DirectX 12 (11_0) 12 (12_0)
Shader Model 5.1 6.4
OpenGL 4.6 4.6
OpenCL 1.2 2.0
Vulkan 1.1.126 1.2.131
CUDA 3.0