GRID K260Q vs Radeon RX Vega 5

If you are going to buy a new graphics card and are choosing between GRID K260Q and Radeon RX Vega 5, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GRID K260Q stacks up against Radeon RX Vega 5, check out specs charts below.

Radeon RX Vega 5 is a Laptop Graphics Card

Note: Radeon RX Vega 5 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Radeon RX Vega 5 here:

Main Specs

  GRID K260Q Radeon RX Vega 5
Power consumption (TDP) 225 Watt
Interface PCIe 3.0 x16
Memory type GDDR5
Maximum RAM amount 2 GB
Display Connectors No outputs
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  • GRID K260Q is used in Desktops, and Radeon RX Vega 5 - in Laptops.
  • GRID K260Q is build with Kepler architecture, and Radeon RX Vega 5 - with Vega.
  • GRID K260Q is manufactured by 28 nm process technology, and Radeon RX Vega 5 - by 7 nm process technology.

Game benchmarks

high / 1080p 14−16 12−14
ultra / 1080p 9−10 8−9
QHD / 1440p 3−4 2−3
low / 720p 30−35 27−30
medium / 1080p 18−20 16−18
The average gaming FPS of GRID K260Q in Assassin's Creed Odyssey is 15% more, than Radeon RX Vega 5.

Full Specs

  GRID K260Q Radeon RX Vega 5
Architecture Kepler Vega
Code name GK104 Vega
Type Workstation Laptop
Release date 28 June 2013 7 January 2020
Pipelines 1536 320
Core clock speed 745 MHz
Boost Clock 1400 MHz
Transistor count 3,540 million
Manufacturing process technology 28 nm 7 nm
Texture fill rate 95.36
Floating-point performance 2,289 gflops
Memory bus width 256 Bit
Memory clock speed 5000 MHz
Memory bandwidth 160.0 GB/s
Shared memory -
DirectX 12 (11_0) DirectX 12_1
Shader Model 5.1
OpenGL 4.6
OpenCL 1.2
Vulkan 1.1.126
CUDA 3.0
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