GRID K260Q vs UHD Graphics 630

When choosing between GRID K260Q and UHD Graphics 630, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GRID K260Q and UHD Graphics 630.
GRID K260Q
UHD Graphics 630

Main Specs

  GRID K260Q UHD Graphics 630
Power consumption (TDP) 225 Watt 15 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x1
Memory type GDDR5 System Shared
Maximum RAM amount 2 GB
Display Connectors No outputs No outputs
 
  • GRID K260Q has 1400% more power consumption, than UHD Graphics 630.
  • GRID K260Q is connected by PCIe 3.0 x16, and UHD Graphics 630 uses PCIe 3.0 x1 interface.
  • Both cards are used in Desktops.
  • GRID K260Q is build with Kepler architecture, and UHD Graphics 630 - with Gen. 9.5.
  • Core clock speed of GRID K260Q is 445 MHz higher, than UHD Graphics 630.
  • GRID K260Q is manufactured by 28 nm process technology, and UHD Graphics 630 - by 14 nm process technology.

Game benchmarks

high / 1080p 14−16 3−4
ultra / 1080p 9−10 1−2
QHD / 1440p 3−4 0−1
low / 720p 30−35 14−16
medium / 1080p 18−20 5−6
The average gaming FPS of GRID K260Q in Assassin's Creed Odyssey is 216% more, than UHD Graphics 630.

Full Specs

  GRID K260Q UHD Graphics 630
Architecture Kepler Gen. 9.5
Code name GK104 Kaby-Lake-H-GT2
Type Workstation Desktop
Release date 28 June 2013 1 October 2017
Pipelines 1536 24
Core clock speed 745 MHz 300 MHz
Boost Clock 1150 MHz
Transistor count 3,540 million 189 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 95.36 26.45
Floating-point performance 2,289 gflops 460.8 gflops
Memory bus width 256 Bit 64/128 Bit
Memory clock speed 5000 MHz
Memory bandwidth 160.0 GB/s
Shared memory +
DirectX 12 (11_0) 12 (12_1)
Shader Model 5.1 6.5
OpenGL 4.6 4.6
OpenCL 1.2 2.1
Vulkan 1.1.126 1.1.103
CUDA 3.0
Quick Sync +