GeForce 720A vs GRID K280Q

In this comparison between GeForce 720A and GRID K280Q you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GeForce 720A will be the best choice, for others GRID K280Q will be their preference. Study the comparison tables below and make your choice.
GeForce 720A
GRID K280Q

Main Specs

  GeForce 720A GRID K280Q
Power consumption (TDP) 33 Watt 225 Watt
Interface PCIe 2.0 x16 PCIe 3.0 x16
Memory type DDR3 GDDR5
Maximum RAM amount 1 GB 4 GB
Display Connectors No outputs No outputs
 
  • GRID K280Q has 581% more power consumption, than GeForce 720A.
  • GeForce 720A is connected by PCIe 2.0 x16, and GRID K280Q uses PCIe 3.0 x16 interface.
  • GRID K280Q has 3 GB more memory, than GeForce 720A.
  • Both cards are used in Desktops.
  • GeForce 720A is build with Fermi 2.0 architecture, and GRID K280Q - with Kepler.
  • Core clock speed of GeForce 720A is 30 MHz higher, than GRID K280Q.
  • GeForce 720A and GRID K280Q are manufactured by 28 nm process technology.
  • Memory clock speed of GRID K280Q is 3000 MHz higher, than GeForce 720A.

Game benchmarks

high / 1080p 0−1 12−14
ultra / 1080p 7−8
QHD / 1440p 0−1 1−2
low / 720p 1−2 24−27
medium / 1080p 0−1 14−16
The average gaming FPS of GRID K280Q in Assassin's Creed Odyssey is 2400% more, than GeForce 720A.

Full Specs

  GeForce 720A GRID K280Q
Architecture Fermi 2.0 Kepler
Code name GF117 GK104
Type Desktop Workstation
Release date 1 July 2014 28 June 2013
Pipelines 96 1536
Core clock speed 775 MHz 745 MHz
Boost Clock 938 MHz
Transistor count 585 million 3,540 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 15.01 95.36
Floating-point performance 360.2 gflops 2,289 gflops
Memory bus width 64 Bit 256 Bit
Memory clock speed 2000 MHz 5000 MHz
Memory bandwidth 16 GB/s 160.0 GB/s
DirectX 12 (11_0) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.1 1.2
Vulkan N/A 1.1.126
CUDA 2.1 3.0