GeForce GTX 950A vs GRID K280Q

In this comparison between GeForce GTX 950A and GRID K280Q you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GeForce GTX 950A will be the best choice, for others GRID K280Q will be their preference. Study the comparison tables below and make your choice.
GeForce GTX 950A
GRID K280Q

Main Specs

  GeForce GTX 950A GRID K280Q
Power consumption (TDP) 75 Watt 225 Watt
Interface MXM-B (3.0) PCIe 3.0 x16
Memory type DDR3 GDDR5
Maximum RAM amount 2 GB 4 GB
Display Connectors No outputs No outputs
 
  • GRID K280Q has 200% more power consumption, than GeForce GTX 950A.
  • GeForce GTX 950A is connected by MXM-B (3.0), and GRID K280Q uses PCIe 3.0 x16 interface.
  • GRID K280Q has 2 GB more memory, than GeForce GTX 950A.
  • Both cards are used in Desktops.
  • GeForce GTX 950A is build with Maxwell architecture, and GRID K280Q - with Kepler.
  • Core clock speed of GeForce GTX 950A is 248 MHz higher, than GRID K280Q.
  • GeForce GTX 950A and GRID K280Q are manufactured by 28 nm process technology.
  • Memory clock speed of GRID K280Q is 2998 MHz higher, than GeForce GTX 950A.

Game benchmarks

high / 1080p 12−14 12−14
ultra / 1080p 7−8 7−8
QHD / 1440p 2−3 1−2
low / 720p 24−27 24−27
medium / 1080p 14−16 14−16
GeForce GTX 950A and GRID K280Q have the same average FPS in Assassin's Creed Odyssey.

Full Specs

  GeForce GTX 950A GRID K280Q
Architecture Maxwell Kepler
Code name GM107 GK104
Type Desktop Workstation
Release date 13 March 2015 28 June 2013
Pipelines 640 1536
Core clock speed 993 MHz 745 MHz
Boost Clock 1124 MHz
Transistor count 1,870 million 3,540 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 44.96 95.36
Floating-point performance 1,271 gflops 2,289 gflops
Memory bus width 128 Bit 256 Bit
Memory clock speed 2002 MHz 5000 MHz
Memory bandwidth 32.03 GB/s 160.0 GB/s
DirectX 12 (11_0) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.1.126
CUDA 5.0 3.0