GRID K280Q vs Radeon HD 6550A

Find out if it is worth upgrading your current GPU setup by comparing GRID K280Q and Radeon HD 6550A. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between GRID K280Q and Radeon HD 6550A. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
GRID K280Q
Radeon HD 6550A

Main Specs

  GRID K280Q Radeon HD 6550A
Power consumption (TDP) 225 Watt 35 Watt
Interface PCIe 3.0 x16 MXM-A (3.0)
Memory type GDDR5 GDDR3
Maximum RAM amount 4 GB 2 GB
Display Connectors No outputs No outputs
 
  • GRID K280Q has 542% more power consumption, than Radeon HD 6550A.
  • GRID K280Q is connected by PCIe 3.0 x16, and Radeon HD 6550A uses MXM-A (3.0) interface.
  • GRID K280Q has 2 GB more memory, than Radeon HD 6550A.
  • Both cards are used in Desktops.
  • GRID K280Q is build with Kepler architecture, and Radeon HD 6550A - with TeraScale 2.
  • Core clock speed of GRID K280Q is 195 MHz higher, than Radeon HD 6550A.
  • GRID K280Q is manufactured by 28 nm process technology, and Radeon HD 6550A - by 40 nm process technology.
  • Memory clock speed of GRID K280Q is 3400 MHz higher, than Radeon HD 6550A.

Game benchmarks

high / 1080p 12−14 0−1
ultra / 1080p 7−8
QHD / 1440p 1−2 0−1
low / 720p 24−27 1−2
medium / 1080p 14−16 0−1
The average gaming FPS of GRID K280Q in Assassin's Creed Odyssey is 2400% more, than Radeon HD 6550A.

Full Specs

  GRID K280Q Radeon HD 6550A
Architecture Kepler TeraScale 2
Code name GK104 Pinewood
Type Workstation Desktop
Release date 28 June 2013 7 February 2011
Pipelines 1536 480
Core clock speed 745 MHz 550 MHz
Transistor count 3,540 million 627 million
Manufacturing process technology 28 nm 40 nm
Texture fill rate 95.36 13.20
Floating-point performance 2,289 gflops 624.0 gflops
Memory bus width 256 Bit 128 Bit
Memory clock speed 5000 MHz 1600 MHz
Memory bandwidth 160.0 GB/s 25.6 GB/s
DirectX 12 (11_0) 11.2 (11_0)
Shader Model 5.1 5.0
OpenGL 4.6 4.4
OpenCL 1.2 1.2
Vulkan 1.1.126 N/A
CUDA 3.0