FirePro W4300 vs GRID K520

Find out if it is worth upgrading your current GPU setup by comparing FirePro W4300 and GRID K520. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between FirePro W4300 and GRID K520. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.

Main Specs

  FirePro W4300 GRID K520
Power consumption (TDP) 50 Watt 225 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x16
Supplementary power connectors None 1x 8-pin
Memory type GDDR5 GDDR5
Maximum RAM amount 4 GB 4 GB
Display Connectors 4x mini-DisplayPort No outputs
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  • GRID K520 has 350% more power consumption, than FirePro W4300.
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • FirePro W4300 and GRID K520 have maximum RAM of 4 GB.
  • Both cards are used in Desktops.
  • FirePro W4300 is build with GCN 2.0 architecture, and GRID K520 - with Kepler.
  • Core clock speed of FirePro W4300 is 185 MHz higher, than GRID K520.
  • FirePro W4300 and GRID K520 are manufactured by 28 nm process technology.
  • GRID K520 is 96 mm longer, than FirePro W4300.
  • Memory clock speed of FirePro W4300 is 1000 MHz higher, than GRID K520.

Game benchmarks

high / 1080p 14−16 16−18
ultra / 1080p 8−9 9−10
QHD / 1440p 3−4 4−5
4K / 2160p 4−5
low / 720p 30−35 30−35
medium / 1080p 18−20 20−22
The average gaming FPS of GRID K520 in Assassin's Creed Odyssey is 6% more, than FirePro W4300.

Full Specs

  FirePro W4300 GRID K520
Architecture GCN 2.0 Kepler
Code name Bonaire GK104
Type Workstation Workstation
Release date 1 December 2015 23 July 2013
Pipelines 768 1536
Core clock speed 930 MHz 745 MHz
Transistor count 2,080 million 3,540 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 44.64 95.36
Floating-point performance 1,428 gflops 2x 2,448 gflops
Length 171 mm 267 mm
Memory bus width 128 Bit 256 Bit
Memory clock speed 6000 MHz 5000 MHz
Memory bandwidth 96 GB/s 160.0 GB/s
DirectX 12 (12_0) 12 (11_0)
Shader Model 6.3 5.1
OpenGL 4.6 4.6
OpenCL 2.0 1.2
Vulkan 1.2.131 1.1.126
CUDA 3.0
Bitcoin / BTC (SHA256) 152 Mh/s 76 Mh/s
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