GRID K160Q vs GRID K520

If you are going to buy a new graphics card and are choosing between GRID K160Q and GRID K520, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GRID K160Q stacks up against GRID K520, check out specs charts below.
GRID K160Q
GRID K520

Main Specs

  GRID K160Q GRID K520
Power consumption (TDP) 130 Watt 225 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x16
Supplementary power connectors 1x 8-pin
Memory type DDR3 GDDR5
Maximum RAM amount 1 GB 4 GB
Display Connectors No outputs No outputs
 
  • GRID K520 has 73% more power consumption, than GRID K160Q.
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • GRID K520 has 3 GB more memory, than GRID K160Q.
  • Both cards are used in Desktops.
  • GRID K160Q and GRID K520 are build with Kepler architecture.
  • Core clock speed of GRID K160Q is 105 MHz higher, than GRID K520.
  • GRID K160Q and GRID K520 are manufactured by 28 nm process technology.
  • Memory clock speed of GRID K520 is 3218 MHz higher, than GRID K160Q.

Game benchmarks

high / 1080p 0−1 16−18
ultra / 1080p 0−1 9−10
QHD / 1440p 0−1 4−5
4K / 2160p 4−5
low / 720p 9−10 30−35
medium / 1080p 1−2 20−22
The average gaming FPS of GRID K520 in Assassin's Creed Odyssey is 420% more, than GRID K160Q.

Full Specs

  GRID K160Q GRID K520
Architecture Kepler Kepler
Code name GK107 GK104
Type Workstation Workstation
Release date 28 June 2013 23 July 2013
Pipelines 192 1536
Core clock speed 850 MHz 745 MHz
Transistor count 1,270 million 3,540 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 13.60 95.36
Floating-point performance 326.4 gflops 2x 2,448 gflops
Length 267 mm
Memory bus width 128 Bit 256 Bit
Memory clock speed 1782 MHz 5000 MHz
Memory bandwidth 28.51 GB/s 160.0 GB/s
DirectX 12 (11_0) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.1.126
CUDA 3.0 3.0
Bitcoin / BTC (SHA256) 76 Mh/s