GRID K520 vs HD Graphics P630

When choosing between GRID K520 and HD Graphics P630, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GRID K520 and HD Graphics P630.
GRID K520
HD Graphics P630

Main Specs

  GRID K520 HD Graphics P630
Power consumption (TDP) 225 Watt 15 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x1
Supplementary power connectors 1x 8-pin
Memory type GDDR5 DDR3L/LPDDR3/DDR4
Maximum RAM amount 4 GB 1740 MB
Display Connectors No outputs No outputs
 
  • GRID K520 has 1400% more power consumption, than HD Graphics P630.
  • GRID K520 is connected by PCIe 3.0 x16, and HD Graphics P630 uses PCIe 3.0 x1 interface.
  • HD Graphics P630 has 1736 GB more memory, than GRID K520.
  • Both cards are used in Desktops.
  • GRID K520 is build with Kepler architecture, and HD Graphics P630 - with Gen. 9.5 Kaby Lake.
  • GRID K520 is manufactured by 28 nm process technology, and HD Graphics P630 - by 14 nm process technology.

Game benchmarks

high / 1080p 16−18 3−4
ultra / 1080p 9−10 1−2
QHD / 1440p 4−5 0−1
4K / 2160p 4−5
low / 720p 30−35 14−16
medium / 1080p 20−22 5−6
The average gaming FPS of GRID K520 in Assassin's Creed Odyssey is 233% more, than HD Graphics P630.

Full Specs

  GRID K520 HD Graphics P630
Architecture Kepler Gen. 9.5 Kaby Lake
Code name GK104 Kaby-Lake-H-GT2
Type Workstation Desktop
Release date 23 July 2013 5 August 2016
Pipelines 1536 24
Core clock speed 745 MHz
Boost Clock 1100 MHz
Transistor count 3,540 million 189 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 95.36 26.40
Floating-point performance 2x 2,448 gflops
Length 267 mm
Memory bus width 256 Bit 64/128 Bit
Memory clock speed 5000 MHz
Memory bandwidth 160.0 GB/s
Shared memory +
DirectX 12 (11_0) 12 (12_1)
Shader Model 5.1 6.4
OpenGL 4.6 4.6
OpenCL 1.2 2.1
Vulkan 1.1.126 1.1.103
CUDA 3.0
Bitcoin / BTC (SHA256) 76 Mh/s
Quick Sync +