GRID K520 vs Quadro P600

Find out if it is worth upgrading your current GPU setup by comparing GRID K520 and Quadro P600. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between GRID K520 and Quadro P600. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.

Main Specs

  GRID K520 Quadro P600
Power consumption (TDP) 225 Watt 40 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x16
Supplementary power connectors 1x 8-pin None
Memory type GDDR5 GDDR5
Maximum RAM amount 4 GB 2 GB
Display Connectors No outputs 4x mini-DisplayPort
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  • GRID K520 has 462% more power consumption, than Quadro P600.
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • GRID K520 has 2 GB more memory, than Quadro P600.
  • Both cards are used in Desktops.
  • GRID K520 is build with Kepler architecture, and Quadro P600 - with Pascal.
  • Core clock speed of Quadro P600 is 685 MHz higher, than GRID K520.
  • GRID K520 is manufactured by 28 nm process technology, and Quadro P600 - by 14 nm process technology.
  • GRID K520 is 122 mm longer, than Quadro P600.
  • Memory clock speed of Quadro P600 is 12 MHz higher, than GRID K520.

Game benchmarks

high / 1080p 16−18 16−18
ultra / 1080p 9−10 10−11
QHD / 1440p 4−5 4−5
4K / 2160p 4−5
low / 720p 30−35 35−40
medium / 1080p 20−22 21−24
The average gaming FPS of Quadro P600 in Assassin's Creed Odyssey is 12% more, than GRID K520.

Full Specs

  GRID K520 Quadro P600
Architecture Kepler Pascal
Code name GK104 GP107
Type Workstation Workstation
Release date 23 July 2013 14 November 2017
Pipelines 1536 384
Core clock speed 745 MHz 1430 MHz
Boost Clock 1620 MHz
Transistor count 3,540 million 3,300 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 95.36 37.37
Floating-point performance 2x 2,448 gflops 1,117 gflops
Length 267 mm 145 mm
Memory bus width 256 Bit 64 Bit
Memory clock speed 5000 MHz 5012 MHz
Memory bandwidth 160.0 GB/s 64.13 GB/s
Shared memory -
DirectX 12 (11_0) 12 (12_1)
Shader Model 5.1 6.4
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.2.131
CUDA 3.0 6.1
Bitcoin / BTC (SHA256) 76 Mh/s
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