GRID K520 vs Radeon R7 260X

If you are going to buy a new graphics card and are choosing between GRID K520 and Radeon R7 260X, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GRID K520 stacks up against Radeon R7 260X, check out specs charts below.

Main Specs

  GRID K520 Radeon R7 260X
Power consumption (TDP) 225 Watt 115 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x16
Supplementary power connectors 1x 8-pin 1 x 6-pin
Memory type GDDR5 GDDR5
Maximum RAM amount 4 GB 4 GB
Display Connectors No outputs 2x DVI, 1x HDMI, 1x DisplayPort
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  • GRID K520 has 95% more power consumption, than Radeon R7 260X.
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • GRID K520 and Radeon R7 260X have maximum RAM of 4 GB.
  • Both cards are used in Desktops.
  • GRID K520 is build with Kepler architecture, and Radeon R7 260X - with GCN 2.0.
  • GRID K520 and Radeon R7 260X are manufactured by 28 nm process technology.
  • GRID K520 is 97 mm longer, than Radeon R7 260X.

Game benchmarks

high / 1080p 16−18 16−18
ultra / 1080p 9−10 9−10
QHD / 1440p 4−5 4−5
4K / 2160p 4−5
low / 720p 30−35 30−35
medium / 1080p 20−22 20−22
GRID K520 and Radeon R7 260X have the same average FPS in Assassin's Creed Odyssey.

Full Specs

  GRID K520 Radeon R7 260X
Architecture Kepler GCN 2.0
Code name GK104 Bonaire
Type Workstation Desktop
Release date 23 July 2013 8 October 2013
Pipelines 1536 896
Core clock speed 745 MHz
Boost Clock 1000 MHz
Transistor count 3,540 million 2,080 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 95.36 61.60
Floating-point performance 2x 2,448 gflops 1,971 gflops
Length 267 mm 170 mm
Memory bus width 256 Bit 128 Bit
Memory clock speed 5000 MHz
Memory bandwidth 160.0 GB/s 104 GB/s
DirectX 12 (11_0)
Shader Model 5.1 6.3
OpenGL 4.6 4.6
OpenCL 1.2 2.0
Vulkan 1.1.126
CUDA 3.0
FreeSync +
Bus support PCIe 3.0
HDMI +
Bitcoin / BTC (SHA256) 76 Mh/s 225 Mh/s
Eyefinity +
Design reference
DDMA audio +
Ethereum / ETH (DaggerHashimoto) 5.16 Mh/s
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