GRID K520 vs Radeon R7 A360
When comparing GRID K520 and Radeon R7 A360, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GRID K520 and Radeon R7 A360 is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
GRID K520
Radeon R7 A360
Main Specs
GRID K520 | Radeon R7 A360 | |
Power consumption (TDP) | 225 Watt | |
Interface | PCIe 3.0 x16 | PCIe 3.0 x8 |
Supplementary power connectors | 1x 8-pin | |
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 4 GB | 1 GB |
Display Connectors | No outputs | No outputs |
- GRID K520 is connected by PCIe 3.0 x16, and Radeon R7 A360 uses PCIe 3.0 x8 interface.
- GRID K520 has 3 GB more memory, than Radeon R7 A360.
- Both cards are used in Desktops.
- GRID K520 is build with Kepler architecture, and Radeon R7 A360 - with GCN 3.0.
- Core clock speed of GRID K520 is 20 MHz higher, than Radeon R7 A360.
- GRID K520 and Radeon R7 A360 are manufactured by 28 nm process technology.
- Memory clock speed of GRID K520 is 4997 MHz higher, than Radeon R7 A360.
Game benchmarks
high / 1080p | 16−18 | 0−1 |
ultra / 1080p | 9−10 | − |
QHD / 1440p | 4−5 | 0−1 |
4K / 2160p | 4−5 | − |
low / 720p | 30−35 | 1−2 |
medium / 1080p | 20−22 | 0−1 |
The average gaming FPS of GRID K520 in Assassin's Creed Odyssey is 3100% more, than Radeon R7 A360. | ||
high / 1080p | 24−27 | − |
ultra / 1080p | 21−24 | − |
QHD / 1440p | 9−10 | 0−1 |
4K / 2160p | 6−7 | − |
low / 720p | 55−60 | 0−1 |
medium / 1080p | 27−30 | − |
low / 768p | 45−50 | 50−55 |
high / 1080p | − | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of Radeon R7 A360 in Call of Duty: Warzone is 10% more, than GRID K520. | ||
low / 768p | 210−220 | 60−65 |
medium / 768p | 180−190 | 27−30 |
ultra / 1080p | 100−110 | 7−8 |
QHD / 1440p | 55−60 | − |
4K / 2160p | 30−35 | − |
high / 768p | 140−150 | 16−18 |
The average gaming FPS of GRID K520 in Counter-Strike: Global Offensive is 478% more, than Radeon R7 A360. | ||
low / 768p | 55−60 | 70−75 |
ultra / 1080p | 40−45 | 0−1 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of Radeon R7 A360 in Cyberpunk 2077 is 15% more, than GRID K520. | ||
low / 768p | 110−120 | 45−50 |
medium / 768p | 95−100 | 10−11 |
ultra / 1080p | 65−70 | 0−1 |
The average gaming FPS of GRID K520 in Dota 2 is 265% more, than Radeon R7 A360. | ||
high / 1080p | 18−20 | − |
ultra / 1080p | 18−20 | − |
QHD / 1440p | 16−18 | − |
4K / 2160p | 6−7 | − |
low / 720p | 40−45 | 0−1 |
medium / 1080p | 21−24 | − |
high / 1080p | 27−30 | − |
ultra / 1080p | 21−24 | − |
QHD / 1440p | 16−18 | − |
low / 720p | 100−110 | 21−24 |
medium / 1080p | 55−60 | 0−1 |
The average gaming FPS of GRID K520 in Fortnite is 377% more, than Radeon R7 A360. | ||
high / 1080p | 27−30 | 0−1 |
ultra / 1080p | 21−24 | − |
QHD / 1440p | 10−11 | 0−1 |
4K / 2160p | 10−11 | − |
low / 720p | 55−60 | 0−1 |
medium / 1080p | 30−35 | 0−1 |
low / 768p | 90−95 | 18−20 |
medium / 768p | 80−85 | − |
high / 1080p | 30−35 | 0−1 |
ultra / 1080p | 12−14 | − |
QHD / 1440p | 4−5 | 0−1 |
medium / 720p | − | 12−14 |
The average gaming FPS of GRID K520 in Grand Theft Auto V is 384% more, than Radeon R7 A360. | ||
high / 1080p | 10−11 | − |
ultra / 1080p | 8−9 | − |
4K / 2160p | 3−4 | − |
low / 720p | 30−35 | 0−1 |
medium / 1080p | 14−16 | − |
low / 768p | 110−120 | 75−80 |
high / 1080p | − | 27−30 |
medium / 1080p | 100−110 | − |
The average gaming FPS of GRID K520 in Minecraft is 49% more, than Radeon R7 A360. | ||
high / 1080p | 24−27 | − |
ultra / 1080p | 18−20 | − |
low / 720p | 60−65 | 8−9 |
medium / 1080p | 24−27 | − |
The average gaming FPS of GRID K520 in PLAYERUNKNOWN'S BATTLEGROUNDS is 675% more, than Radeon R7 A360. | ||
high / 1080p | 14−16 | − |
ultra / 1080p | 10−11 | − |
QHD / 1440p | 0−1 | − |
low / 720p | 30−35 | 0−1 |
medium / 1080p | 16−18 | − |
low / 768p | 60−65 | 0−1 |
medium / 768p | 35−40 | − |
high / 1080p | 20−22 | − |
ultra / 1080p | 12−14 | − |
4K / 2160p | 8−9 | − |
low / 768p | 100−110 | 45−50 |
medium / 768p | 60−65 | 14−16 |
ultra / 1080p | 35−40 | 0−1 |
high / 768p | 55−60 | 12−14 |
The average gaming FPS of GRID K520 in World of Tanks is 200% more, than Radeon R7 A360. |
Full Specs
GRID K520 | Radeon R7 A360 | |
Architecture | Kepler | GCN 3.0 |
Code name | GK104 | Meso |
Type | Workstation | Desktop |
Release date | 23 July 2013 | 5 May 2015 |
Pipelines | 1536 | 384 |
Core clock speed | 745 MHz | 725 MHz |
Boost Clock | 980 MHz | |
Transistor count | 3,540 million | 1,550 million |
Manufacturing process technology | 28 nm | 28 nm |
Texture fill rate | 95.36 | 23.52 |
Floating-point performance | 2x 2,448 gflops | 864.0 gflops |
Length | 267 mm | |
Memory bus width | 256 Bit | 128 Bit |
Memory clock speed | 5000 MHz | 3.6 GB/s |
Memory bandwidth | 160.0 GB/s | 57.6 GB/s |
DirectX | 12 (11_0) | 12 (12_0) |
Shader Model | 5.1 | 6.0 |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | 2.0 |
Vulkan | 1.1.126 | 1.2 |
CUDA | 3.0 | |
Bitcoin / BTC (SHA256) | 76 Mh/s | |