GeForce MX330 vs GRID M10 8Q
In this comparison between GeForce MX330 and GRID M10 8Q you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GeForce MX330 will be the best choice, for others GRID M10 8Q will be their preference. Study the comparison tables below and make your choice.
GRID M10 8Q
GeForce MX330 is a Laptop Graphics Card
Note: GeForce MX330 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce MX330 here:
Main Specs
GeForce MX330 | GRID M10 8Q | |
Power consumption (TDP) | 10 Watt | 225 Watt |
Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | 1x 8-pin |
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 2 GB | 8 GB |
Display Connectors | No outputs | No outputs |
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- GRID M10 8Q has 2150% more power consumption, than GeForce MX330.
- Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
- GRID M10 8Q has 6 GB more memory, than GeForce MX330.
- GeForce MX330 is used in Laptops, and GRID M10 8Q - in Desktops.
- GeForce MX330 is build with Pascal architecture, and GRID M10 8Q - with Maxwell.
- Core clock speed of GeForce MX330 is 498 MHz higher, than GRID M10 8Q.
- GeForce MX330 is manufactured by 16 nm process technology, and GRID M10 8Q - by 28 nm process technology.
- Memory clock speed of GeForce MX330 is 1800 MHz higher, than GRID M10 8Q.
Game benchmarks
high / 1080p | 14−16 | 12−14 |
ultra / 1080p | 8−9 | 8−9 |
QHD / 1440p | 3−4 | 2−3 |
low / 720p | 27−30 | 27−30 |
medium / 1080p | 16−18 | 16−18 |
The average gaming FPS of GeForce MX330 in Assassin's Creed Odyssey is 7% more, than GRID M10 8Q. | ||
high / 1080p | 21−24 | 21−24 |
ultra / 1080p | 18−20 | 18−20 |
QHD / 1440p | 5−6 | 4−5 |
4K / 2160p | 5−6 | 4−5 |
low / 720p | 45−50 | 45−50 |
medium / 1080p | 24−27 | 21−24 |
GeForce MX330 and GRID M10 8Q have the same average FPS in Battlefield 5. | ||
low / 768p | 45−50 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
GeForce MX330 and GRID M10 8Q have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 200−210 | 190−200 |
medium / 768p | 170−180 | 160−170 |
ultra / 1080p | 90−95 | 85−90 |
QHD / 1440p | 50−55 | 50−55 |
4K / 2160p | 30−33 | 30−33 |
high / 768p | 130−140 | 120−130 |
The average gaming FPS of GeForce MX330 in Counter-Strike: Global Offensive is 5% more, than GRID M10 8Q. | ||
low / 768p | 55−60 | 55−60 |
ultra / 1080p | 35−40 | 35−40 |
medium / 1080p | 45−50 | 45−50 |
GeForce MX330 and GRID M10 8Q have the same average FPS in Cyberpunk 2077. | ||
low / 768p | 100−110 | 100−110 |
medium / 768p | 90−95 | 85−90 |
ultra / 1080p | 60−65 | 55−60 |
The average gaming FPS of GeForce MX330 in Dota 2 is 3% more, than GRID M10 8Q. | ||
high / 1080p | 16−18 | 14−16 |
ultra / 1080p | 14−16 | 14−16 |
4K / 2160p | 5−6 | 5−6 |
low / 720p | 35−40 | 35−40 |
medium / 1080p | 16−18 | 16−18 |
GeForce MX330 and GRID M10 8Q have the same average FPS in Far Cry 5. | ||
high / 1080p | 21−24 | 21−24 |
ultra / 1080p | 18−20 | 16−18 |
QHD / 1440p | 16−18 | 16−18 |
low / 720p | 90−95 | 90−95 |
medium / 1080p | 45−50 | 45−50 |
GeForce MX330 and GRID M10 8Q have the same average FPS in Fortnite. | ||
high / 1080p | 24−27 | 21−24 |
ultra / 1080p | 18−20 | 18−20 |
QHD / 1440p | 8−9 | 7−8 |
low / 720p | 45−50 | 45−50 |
medium / 1080p | 24−27 | 24−27 |
The average gaming FPS of GeForce MX330 in Forza Horizon 4 is 4% more, than GRID M10 8Q. | ||
low / 768p | 80−85 | 75−80 |
medium / 768p | 70−75 | 70−75 |
high / 1080p | 27−30 | 24−27 |
ultra / 1080p | 10−12 | 10−12 |
QHD / 1440p | 2−3 | 1−2 |
The average gaming FPS of GeForce MX330 in Grand Theft Auto V is 5% more, than GRID M10 8Q. | ||
high / 1080p | 9−10 | 8−9 |
ultra / 1080p | 7−8 | 6−7 |
4K / 2160p | 2−3 | 2−3 |
low / 720p | 27−30 | 24−27 |
medium / 1080p | 12−14 | 10−12 |
The average gaming FPS of GeForce MX330 in Metro Exodus is 20% more, than GRID M10 8Q. | ||
low / 768p | 110−120 | 100−110 |
ultra / 1080p | 100−110 | 100−110 |
medium / 1080p | 100−110 | 100−110 |
The average gaming FPS of GeForce MX330 in Minecraft is 2% more, than GRID M10 8Q. | ||
high / 1080p | 21−24 | 21−24 |
ultra / 1080p | 16−18 | 16−18 |
low / 720p | 50−55 | 50−55 |
medium / 1080p | 21−24 | 21−24 |
GeForce MX330 and GRID M10 8Q have the same average FPS in PLAYERUNKNOWN'S BATTLEGROUNDS. | ||
high / 1080p | 14−16 | 12−14 |
ultra / 1080p | 9−10 | 9−10 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 24−27 | 24−27 |
medium / 1080p | 14−16 | 14−16 |
The average gaming FPS of GeForce MX330 in Red Dead Redemption 2 is 6% more, than GRID M10 8Q. | ||
low / 768p | 50−55 | 45−50 |
medium / 768p | 30−35 | 30−33 |
high / 1080p | 16−18 | 16−18 |
ultra / 1080p | 10−11 | 10−11 |
4K / 2160p | 8−9 | 7−8 |
The average gaming FPS of GeForce MX330 in The Witcher 3: Wild Hunt is 9% more, than GRID M10 8Q. | ||
low / 768p | 100−105 | 95−100 |
medium / 768p | 60−65 | 55−60 |
ultra / 1080p | 30−35 | 30−35 |
high / 768p | 50−55 | 50−55 |
The average gaming FPS of GeForce MX330 in World of Tanks is 3% more, than GRID M10 8Q. |
Full Specs
GeForce MX330 | GRID M10 8Q | |
Architecture | Pascal | Maxwell |
Code name | N17S-LP / N17S-G3 | GM107 |
Type | Laptop | Workstation |
Release date | 20 February 2020 | 18 May 2016 |
Pipelines | 384 | 640 |
Core clock speed | 1531 MHz | 1033 MHz |
Boost Clock | 1594 MHz | 1306 MHz |
Transistor count | 1,800 million | 1,870 million |
Manufacturing process technology | 16 nm | 28 nm |
Texture fill rate | 38.26 | 52.24 |
Floating-point performance | 1,672 gflops | |
Length | 267 mm | |
Memory bus width | 64 Bit | 128 Bit |
Memory clock speed | 7000 MHz | 5200 MHz |
Memory bandwidth | 48.06 GB/s | 83.2 GB/s |
Shared memory | - | |
DirectX | 12 (12_1) | 12 (11_0) |
Shader Model | 6.4 | 5.1 |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | 1.2 |
Vulkan | 1.2.131 | 1.1.126 |
CUDA | 6.1 | 5.0 |
Optimus | + | |
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