GRID M10 8Q vs HD Graphics 5000
When comparing GRID M10 8Q and HD Graphics 5000, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GRID M10 8Q and HD Graphics 5000 is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
GRID M10 8Q
HD Graphics 5000 is a Laptop Graphics Card
Note: HD Graphics 5000 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with HD Graphics 5000 here:
Main Specs
GRID M10 8Q | HD Graphics 5000 | |
Power consumption (TDP) | 225 Watt | 30 Watt |
Interface | PCIe 3.0 x16 | PCIe 1.0 x16 |
Supplementary power connectors | 1x 8-pin | |
Memory type | GDDR5 | System Shared |
Maximum RAM amount | 8 GB | |
Display Connectors | No outputs | No outputs |
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- GRID M10 8Q has 650% more power consumption, than HD Graphics 5000.
- GRID M10 8Q is connected by PCIe 3.0 x16, and HD Graphics 5000 uses PCIe 1.0 x16 interface.
- GRID M10 8Q is used in Desktops, and HD Graphics 5000 - in Laptops.
- GRID M10 8Q is build with Maxwell architecture, and HD Graphics 5000 - with Gen. 7.5 Haswell.
- Core clock speed of GRID M10 8Q is 833 MHz higher, than HD Graphics 5000.
- GRID M10 8Q is manufactured by 28 nm process technology, and HD Graphics 5000 - by 22 nm process technology.
Game benchmarks
high / 1080p | 12−14 | 0−1 |
ultra / 1080p | 8−9 | 0−1 |
QHD / 1440p | 2−3 | 0−1 |
low / 720p | 27−30 | 10−11 |
medium / 1080p | 16−18 | 2−3 |
The average gaming FPS of GRID M10 8Q in Assassin's Creed Odyssey is 266% more, than HD Graphics 5000. | ||
high / 1080p | 21−24 | − |
ultra / 1080p | 18−20 | 3−4 |
QHD / 1440p | 4−5 | 0−1 |
4K / 2160p | 4−5 | − |
low / 720p | 45−50 | 10−11 |
medium / 1080p | 21−24 | 3−4 |
The average gaming FPS of GRID M10 8Q in Battlefield 5 is 480% more, than HD Graphics 5000. | ||
low / 768p | 45−50 | 50−55 |
high / 1080p | − | 40−45 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of HD Graphics 5000 in Call of Duty: Warzone is 10% more, than GRID M10 8Q. | ||
low / 768p | 190−200 | 100−110 |
medium / 768p | 160−170 | 80−85 |
ultra / 1080p | 85−90 | 30−35 |
QHD / 1440p | 50−55 | 20−22 |
4K / 2160p | 30−33 | 14−16 |
high / 768p | 120−130 | 55−60 |
The average gaming FPS of GRID M10 8Q in Counter-Strike: Global Offensive is 109% more, than HD Graphics 5000. | ||
low / 768p | 55−60 | 65−70 |
ultra / 1080p | 35−40 | 16−18 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of GRID M10 8Q in Cyberpunk 2077 is 6% more, than HD Graphics 5000. | ||
low / 768p | 100−110 | 70−75 |
medium / 768p | 85−90 | 40−45 |
ultra / 1080p | 55−60 | 14−16 |
The average gaming FPS of GRID M10 8Q in Dota 2 is 93% more, than HD Graphics 5000. | ||
high / 1080p | 14−16 | 0−1 |
ultra / 1080p | 14−16 | − |
4K / 2160p | 5−6 | − |
low / 720p | 35−40 | 7−8 |
medium / 1080p | 16−18 | 1−2 |
The average gaming FPS of GRID M10 8Q in Far Cry 5 is 575% more, than HD Graphics 5000. | ||
high / 1080p | 21−24 | − |
ultra / 1080p | 16−18 | 4−5 |
QHD / 1440p | 16−18 | 2−3 |
low / 720p | 90−95 | 45−50 |
medium / 1080p | 45−50 | 5−6 |
The average gaming FPS of GRID M10 8Q in Fortnite is 186% more, than HD Graphics 5000. | ||
high / 1080p | 21−24 | 2−3 |
ultra / 1080p | 18−20 | − |
QHD / 1440p | 7−8 | 2−3 |
4K / 2160p | − | 1−2 |
low / 720p | 45−50 | 12−14 |
medium / 1080p | 24−27 | 5−6 |
The average gaming FPS of GRID M10 8Q in Forza Horizon 4 is 400% more, than HD Graphics 5000. | ||
low / 768p | 75−80 | 35−40 |
medium / 768p | 70−75 | − |
high / 1080p | 24−27 | 1−2 |
ultra / 1080p | 10−12 | − |
QHD / 1440p | 1−2 | 0−1 |
medium / 720p | − | 30−35 |
The average gaming FPS of GRID M10 8Q in Grand Theft Auto V is 168% more, than HD Graphics 5000. | ||
high / 1080p | 8−9 | 1−2 |
ultra / 1080p | 6−7 | 0−1 |
4K / 2160p | 2−3 | − |
low / 720p | 24−27 | 1−2 |
medium / 1080p | 10−12 | − |
The average gaming FPS of GRID M10 8Q in Metro Exodus is 1600% more, than HD Graphics 5000. | ||
low / 768p | 100−110 | 90−95 |
high / 1080p | − | 75−80 |
ultra / 1080p | 100−110 | 65−70 |
medium / 1080p | 100−110 | 80−85 |
The average gaming FPS of GRID M10 8Q in Minecraft is 31% more, than HD Graphics 5000. | ||
high / 1080p | 21−24 | − |
ultra / 1080p | 16−18 | 12−14 |
low / 720p | 50−55 | 24−27 |
medium / 1080p | 21−24 | 12−14 |
The average gaming FPS of GRID M10 8Q in PLAYERUNKNOWN'S BATTLEGROUNDS is 76% more, than HD Graphics 5000. | ||
high / 1080p | 12−14 | − |
ultra / 1080p | 9−10 | − |
QHD / 1440p | 0−1 | − |
low / 720p | 24−27 | 3−4 |
medium / 1080p | 14−16 | − |
The average gaming FPS of GRID M10 8Q in Red Dead Redemption 2 is 733% more, than HD Graphics 5000. | ||
low / 768p | 45−50 | 4−5 |
medium / 768p | 30−33 | − |
high / 1080p | 16−18 | 2−3 |
ultra / 1080p | 10−11 | − |
4K / 2160p | 7−8 | 0−1 |
The average gaming FPS of GRID M10 8Q in The Witcher 3: Wild Hunt is 966% more, than HD Graphics 5000. | ||
low / 768p | 95−100 | 65−70 |
medium / 768p | 55−60 | 30−35 |
ultra / 1080p | 30−35 | 10−12 |
high / 768p | 50−55 | 27−30 |
The average gaming FPS of GRID M10 8Q in World of Tanks is 76% more, than HD Graphics 5000. |
Full Specs
GRID M10 8Q | HD Graphics 5000 | |
Architecture | Maxwell | Gen. 7.5 Haswell |
Code name | GM107 | Haswell GT3 |
Type | Workstation | Laptop |
Release date | 18 May 2016 | 5 June 2013 |
Pipelines | 640 | 40 |
Core clock speed | 1033 MHz | 200 MHz |
Boost Clock | 1306 MHz | 1100 MHz |
Transistor count | 1,870 million | 1,300 million |
Manufacturing process technology | 28 nm | 22 nm |
Texture fill rate | 52.24 | 44.00 |
Floating-point performance | 1,672 gflops | |
Length | 267 mm | |
Memory bus width | 128 Bit | 64/128 Bit |
Memory clock speed | 5200 MHz | |
Memory bandwidth | 83.2 GB/s | |
Shared memory | + | |
DirectX | 12 (11_0) | 12 (11_1) |
Shader Model | 5.1 | 5.1 |
OpenGL | 4.6 | 4.3 |
OpenCL | 1.2 | 1.2 |
Vulkan | 1.1.126 | 1.1.80 |
CUDA | 5.0 | |
Quick Sync | + | |
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