GeForce GTX 1650 SUPER vs GRID M6 8Q

Find out if it is worth upgrading your current GPU setup by comparing GeForce GTX 1650 SUPER and GRID M6 8Q. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between GeForce GTX 1650 SUPER and GRID M6 8Q. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.

Main Specs

  GeForce GTX 1650 SUPER GRID M6 8Q
Power consumption (TDP) 100 Watt 100 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x16
Supplementary power connectors 1x 6-pin None
Memory type GDDR6 GDDR5
Maximum RAM amount 4 GB 8 GB
Display Connectors 1x DVI, 1x HDMI, 1x DisplayPort No outputs
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  • Both graphics cards have the same power consumption of 100 Watt.
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • GRID M6 8Q has 4 GB more memory, than GeForce GTX 1650 SUPER.
  • Both cards are used in Desktops.
  • GeForce GTX 1650 SUPER is build with Turing architecture, and GRID M6 8Q - with Maxwell 2.0.
  • GeForce GTX 1650 SUPER is manufactured by 12 nm process technology, and GRID M6 8Q - by 28 nm process technology.
  • Memory clock speed of GeForce GTX 1650 SUPER is 6988 MHz higher, than GRID M6 8Q.

Game benchmarks

high / 1080p 50−55 18−20
ultra / 1080p 30−35 10−11
QHD / 1440p 27−30 5−6
4K / 2160p 14−16 4−5
low / 720p 75−80 35−40
medium / 1080p 60−65 21−24
The average gaming FPS of GeForce GTX 1650 SUPER in Assassin's Creed Odyssey is 175% more, than GRID M6 8Q.

Full Specs

  GeForce GTX 1650 SUPER GRID M6 8Q
Architecture Turing Maxwell 2.0
Code name TU116 GM204
Type Desktop Workstation
Release date 22 November 2019 30 August 2015
Pipelines 1280 1536
Core clock speed 722 MHz
Boost Clock 1725 MHz
Transistor count 6,600 million 5,200 million
Manufacturing process technology 12 nm 28 nm
Texture fill rate 138.0 69.31
Floating-point performance 2,218 gflops
Length 229 mm
Memory bus width 128 Bit 256 Bit
Memory clock speed 12000 MHz 5012 MHz
Memory bandwidth 192.0 GB/s 160.4 GB/s
G-SYNC support +
VR Ready +
DirectX 12 (12_1) 12 (12_1)
Shader Model 6.5 6.4
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.2.131 1.1.126
CUDA 7.5 5.2
G-SYNC +
Multi Monitor +
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