GRID K160Q vs GRID M6 8Q

If you are going to buy a new graphics card and are choosing between GRID K160Q and GRID M6 8Q, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GRID K160Q stacks up against GRID M6 8Q, check out specs charts below.
GRID K160Q
GRID M6 8Q

Main Specs

  GRID K160Q GRID M6 8Q
Power consumption (TDP) 130 Watt 100 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x16
Supplementary power connectors None
Memory type DDR3 GDDR5
Maximum RAM amount 1 GB 8 GB
Display Connectors No outputs No outputs
 
  • GRID K160Q has 30% more power consumption, than GRID M6 8Q.
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • GRID M6 8Q has 7 GB more memory, than GRID K160Q.
  • Both cards are used in Desktops.
  • GRID K160Q is build with Kepler architecture, and GRID M6 8Q - with Maxwell 2.0.
  • Core clock speed of GRID K160Q is 128 MHz higher, than GRID M6 8Q.
  • GRID K160Q and GRID M6 8Q are manufactured by 28 nm process technology.
  • Memory clock speed of GRID M6 8Q is 3230 MHz higher, than GRID K160Q.

Game benchmarks

high / 1080p 0−1 18−20
ultra / 1080p 0−1 10−11
QHD / 1440p 0−1 5−6
4K / 2160p 4−5
low / 720p 9−10 35−40
medium / 1080p 1−2 21−24
The average gaming FPS of GRID M6 8Q in Assassin's Creed Odyssey is 500% more, than GRID K160Q.

Full Specs

  GRID K160Q GRID M6 8Q
Architecture Kepler Maxwell 2.0
Code name GK107 GM204
Type Workstation Workstation
Release date 28 June 2013 30 August 2015
Pipelines 192 1536
Core clock speed 850 MHz 722 MHz
Transistor count 1,270 million 5,200 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 13.60 69.31
Floating-point performance 326.4 gflops 2,218 gflops
Memory bus width 128 Bit 256 Bit
Memory clock speed 1782 MHz 5012 MHz
Memory bandwidth 28.51 GB/s 160.4 GB/s
DirectX 12 (11_0) 12 (12_1)
Shader Model 5.1 6.4
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.1.126
CUDA 3.0 5.2