GeForce GTX 1650 Ti vs GRID M60 1Q
When choosing between GeForce GTX 1650 Ti and GRID M60 1Q, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce GTX 1650 Ti and GRID M60 1Q.
GeForce GTX 1650 Ti
GRID M60 1Q
Main Specs
GeForce GTX 1650 Ti | GRID M60 1Q | |
Power consumption (TDP) | 75 Watt | 225 Watt |
Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | 1x 8-pin |
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 1 GB | |
Display Connectors | 1x DVI, 1x HDMI, 1x DisplayPort | No outputs |
- GRID M60 1Q has 200% more power consumption, than GeForce GTX 1650 Ti.
- Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
- Both cards are used in Desktops.
- GeForce GTX 1650 Ti is build with Turing architecture, and GRID M60 1Q - with Maxwell 2.0.
- Core clock speed of GeForce GTX 1650 Ti is 973 MHz higher, than GRID M60 1Q.
- GeForce GTX 1650 Ti is manufactured by 12 nm process technology, and GRID M60 1Q - by 28 nm process technology.
- GRID M60 1Q is 38 mm longer, than GeForce GTX 1650 Ti.
- Memory clock speed of GeForce GTX 1650 Ti is 2988 MHz higher, than GRID M60 1Q.
Game benchmarks
high / 1080p | 35−40 | 21−24 |
ultra / 1080p | 24−27 | 12−14 |
QHD / 1440p | 20−22 | 7−8 |
4K / 2160p | 10−12 | 5−6 |
low / 720p | 65−70 | 40−45 |
medium / 1080p | 45−50 | 27−30 |
The average gaming FPS of GeForce GTX 1650 Ti in Assassin's Creed Odyssey is 84% more, than GRID M60 1Q. | ||
high / 1080p | 60−65 | 35−40 |
ultra / 1080p | 50−55 | 30−33 |
QHD / 1440p | 35−40 | 14−16 |
4K / 2160p | 20−22 | 9−10 |
low / 720p | 110−120 | 70−75 |
medium / 1080p | 65−70 | 35−40 |
The average gaming FPS of GeForce GTX 1650 Ti in Battlefield 5 is 78% more, than GRID M60 1Q. | ||
low / 768p | 50−55 | 50−55 |
QHD / 1440p | 0−1 | 0−1 |
GeForce GTX 1650 Ti and GRID M60 1Q have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 250−260 | 230−240 |
medium / 768p | 220−230 | 200−210 |
ultra / 1080p | 190−200 | 120−130 |
QHD / 1440p | 120−130 | 100−105 |
4K / 2160p | 75−80 | 55−60 |
high / 768p | 210−220 | 170−180 |
The average gaming FPS of GeForce GTX 1650 Ti in Counter-Strike: Global Offensive is 21% more, than GRID M60 1Q. | ||
low / 768p | 60−65 | 60−65 |
ultra / 1080p | − | 50−55 |
medium / 1080p | 55−60 | 55−60 |
GeForce GTX 1650 Ti and GRID M60 1Q have the same average FPS in Cyberpunk 2077. | ||
low / 768p | 120−130 | 120−130 |
medium / 768p | 110−120 | 110−120 |
ultra / 1080p | 100−110 | 80−85 |
The average gaming FPS of GeForce GTX 1650 Ti in Dota 2 is 7% more, than GRID M60 1Q. | ||
high / 1080p | 50−55 | 27−30 |
ultra / 1080p | 45−50 | 24−27 |
QHD / 1440p | 30−35 | 20−22 |
4K / 2160p | 16−18 | 8−9 |
low / 720p | 85−90 | 55−60 |
medium / 1080p | 50−55 | 27−30 |
The average gaming FPS of GeForce GTX 1650 Ti in Far Cry 5 is 71% more, than GRID M60 1Q. | ||
high / 1080p | 65−70 | 35−40 |
ultra / 1080p | 50−55 | 27−30 |
QHD / 1440p | 30−35 | 16−18 |
4K / 2160p | 27−30 | − |
low / 720p | 190−200 | 130−140 |
medium / 1080p | 120−130 | 75−80 |
The average gaming FPS of GeForce GTX 1650 Ti in Fortnite is 59% more, than GRID M60 1Q. | ||
high / 1080p | 65−70 | 35−40 |
ultra / 1080p | 50−55 | 27−30 |
QHD / 1440p | 35−40 | 16−18 |
4K / 2160p | 24−27 | 14−16 |
low / 720p | 110−120 | 70−75 |
medium / 1080p | 70−75 | 40−45 |
The average gaming FPS of GeForce GTX 1650 Ti in Forza Horizon 4 is 74% more, than GRID M60 1Q. | ||
low / 768p | 140−150 | 100−110 |
medium / 768p | 130−140 | 95−100 |
high / 1080p | 75−80 | 40−45 |
ultra / 1080p | 35−40 | 18−20 |
QHD / 1440p | 24−27 | 8−9 |
The average gaming FPS of GeForce GTX 1650 Ti in Grand Theft Auto V is 55% more, than GRID M60 1Q. | ||
high / 1080p | 27−30 | 14−16 |
ultra / 1080p | 21−24 | 10−12 |
QHD / 1440p | 18−20 | 10−12 |
4K / 2160p | 10−11 | 3−4 |
low / 720p | 75−80 | 40−45 |
medium / 1080p | 35−40 | 18−20 |
The average gaming FPS of GeForce GTX 1650 Ti in Metro Exodus is 88% more, than GRID M60 1Q. | ||
low / 768p | 130−140 | 120−130 |
medium / 1080p | 120−130 | 110−120 |
The average gaming FPS of GeForce GTX 1650 Ti in Minecraft is 8% more, than GRID M60 1Q. | ||
ultra / 1080p | 14−16 | 14−16 |
low / 720p | 100−110 | 75−80 |
medium / 1080p | 18−20 | 18−20 |
The average gaming FPS of GeForce GTX 1650 Ti in PLAYERUNKNOWN'S BATTLEGROUNDS is 24% more, than GRID M60 1Q. | ||
high / 1080p | 27−30 | 16−18 |
ultra / 1080p | 18−20 | 10−12 |
QHD / 1440p | 12−14 | 2−3 |
4K / 2160p | 8−9 | 2−3 |
low / 720p | 70−75 | 40−45 |
medium / 1080p | 40−45 | 21−24 |
The average gaming FPS of GeForce GTX 1650 Ti in Red Dead Redemption 2 is 87% more, than GRID M60 1Q. | ||
low / 768p | 140−150 | 80−85 |
medium / 768p | 90−95 | 50−55 |
high / 1080p | 50−55 | 27−30 |
ultra / 1080p | 27−30 | 14−16 |
4K / 2160p | 18−20 | 9−10 |
The average gaming FPS of GeForce GTX 1650 Ti in The Witcher 3: Wild Hunt is 81% more, than GRID M60 1Q. | ||
low / 768p | 90−95 | 90−95 |
medium / 768p | 60−65 | 60−65 |
ultra / 1080p | 55−60 | 40−45 |
high / 768p | − | 55−60 |
The average gaming FPS of GeForce GTX 1650 Ti in World of Tanks is 7% more, than GRID M60 1Q. |
Full Specs
GeForce GTX 1650 Ti | GRID M60 1Q | |
Architecture | Turing | Maxwell 2.0 |
Code name | TU117 | GM204 |
Type | Desktop | Workstation |
Release date | no data | 30 August 2015 |
Pipelines | 1024 | 2048 |
Core clock speed | 1530 MHz | 557 MHz |
Boost Clock | 1725 MHz | 1178 MHz |
Transistor count | 4,700 million | 5,200 million |
Manufacturing process technology | 12 nm | 28 nm |
Texture fill rate | 150.8 | |
Floating-point performance | 4,833 gflops | |
Length | 229 mm | 267 mm |
Memory bus width | 128 Bit | 256 Bit |
Memory clock speed | 8000 MHz | 5012 MHz |
Memory bandwidth | 160.4 GB/s | |
DirectX | 12_1 | 12 (12_1) |
Shader Model | 6.4 | |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | |
Vulkan | 1.1.126 | |
CUDA | 5.2 | |