GeForce GTX 1650 Ti vs GRID M60 8Q
When comparing GeForce GTX 1650 Ti and GRID M60 8Q, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GeForce GTX 1650 Ti and GRID M60 8Q is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
GeForce GTX 1650 Ti
GRID M60 8Q
Main Specs
GeForce GTX 1650 Ti | GRID M60 8Q | |
Power consumption (TDP) | 75 Watt | 225 Watt |
Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | 1x 8-pin |
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 8 GB | |
Display Connectors | 1x DVI, 1x HDMI, 1x DisplayPort | No outputs |
- GRID M60 8Q has 200% more power consumption, than GeForce GTX 1650 Ti.
- Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
- Both cards are used in Desktops.
- GeForce GTX 1650 Ti is build with Turing architecture, and GRID M60 8Q - with Maxwell 2.0.
- Core clock speed of GeForce GTX 1650 Ti is 973 MHz higher, than GRID M60 8Q.
- GeForce GTX 1650 Ti is manufactured by 12 nm process technology, and GRID M60 8Q - by 28 nm process technology.
- GRID M60 8Q is 38 mm longer, than GeForce GTX 1650 Ti.
- Memory clock speed of GeForce GTX 1650 Ti is 2988 MHz higher, than GRID M60 8Q.
Game benchmarks
high / 1080p | 35−40 | 20−22 |
ultra / 1080p | 24−27 | 12−14 |
QHD / 1440p | 20−22 | 6−7 |
4K / 2160p | 10−12 | 5−6 |
low / 720p | 65−70 | 35−40 |
medium / 1080p | 45−50 | 24−27 |
The average gaming FPS of GeForce GTX 1650 Ti in Assassin's Creed Odyssey is 94% more, than GRID M60 8Q. | ||
high / 1080p | 60−65 | 30−35 |
ultra / 1080p | 50−55 | 27−30 |
QHD / 1440p | 35−40 | 10−12 |
4K / 2160p | 20−22 | 7−8 |
low / 720p | 110−120 | 65−70 |
medium / 1080p | 65−70 | 35−40 |
The average gaming FPS of GeForce GTX 1650 Ti in Battlefield 5 is 96% more, than GRID M60 8Q. | ||
low / 768p | 50−55 | 50−55 |
QHD / 1440p | 0−1 | 0−1 |
GeForce GTX 1650 Ti and GRID M60 8Q have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 250−260 | 230−240 |
medium / 768p | 220−230 | 200−210 |
ultra / 1080p | 190−200 | 110−120 |
QHD / 1440p | 120−130 | 85−90 |
4K / 2160p | 75−80 | 45−50 |
high / 768p | 210−220 | 160−170 |
The average gaming FPS of GeForce GTX 1650 Ti in Counter-Strike: Global Offensive is 28% more, than GRID M60 8Q. | ||
low / 768p | 60−65 | 60−65 |
ultra / 1080p | − | 50−55 |
medium / 1080p | 55−60 | 55−60 |
GeForce GTX 1650 Ti and GRID M60 8Q have the same average FPS in Cyberpunk 2077. | ||
low / 768p | 120−130 | 120−130 |
medium / 768p | 110−120 | 100−110 |
ultra / 1080p | 100−110 | 75−80 |
The average gaming FPS of GeForce GTX 1650 Ti in Dota 2 is 12% more, than GRID M60 8Q. | ||
high / 1080p | 50−55 | 24−27 |
ultra / 1080p | 45−50 | 21−24 |
QHD / 1440p | 30−35 | 18−20 |
4K / 2160p | 16−18 | 7−8 |
low / 720p | 85−90 | 50−55 |
medium / 1080p | 50−55 | 24−27 |
The average gaming FPS of GeForce GTX 1650 Ti in Far Cry 5 is 92% more, than GRID M60 8Q. | ||
high / 1080p | 65−70 | 30−35 |
ultra / 1080p | 50−55 | 24−27 |
QHD / 1440p | 30−35 | 14−16 |
4K / 2160p | 27−30 | − |
low / 720p | 190−200 | 120−130 |
medium / 1080p | 120−130 | 70−75 |
The average gaming FPS of GeForce GTX 1650 Ti in Fortnite is 74% more, than GRID M60 8Q. | ||
high / 1080p | 65−70 | 30−35 |
ultra / 1080p | 50−55 | 24−27 |
QHD / 1440p | 35−40 | 12−14 |
4K / 2160p | 24−27 | 12−14 |
low / 720p | 110−120 | 65−70 |
medium / 1080p | 70−75 | 35−40 |
The average gaming FPS of GeForce GTX 1650 Ti in Forza Horizon 4 is 96% more, than GRID M60 8Q. | ||
low / 768p | 140−150 | 100−110 |
medium / 768p | 130−140 | 90−95 |
high / 1080p | 75−80 | 40−45 |
ultra / 1080p | 35−40 | 16−18 |
QHD / 1440p | 24−27 | 6−7 |
The average gaming FPS of GeForce GTX 1650 Ti in Grand Theft Auto V is 61% more, than GRID M60 8Q. | ||
high / 1080p | 27−30 | 12−14 |
ultra / 1080p | 21−24 | 10−11 |
QHD / 1440p | 18−20 | − |
4K / 2160p | 10−11 | 2−3 |
low / 720p | 75−80 | 35−40 |
medium / 1080p | 35−40 | 16−18 |
The average gaming FPS of GeForce GTX 1650 Ti in Metro Exodus is 118% more, than GRID M60 8Q. | ||
low / 768p | 130−140 | 120−130 |
medium / 1080p | 120−130 | 110−120 |
The average gaming FPS of GeForce GTX 1650 Ti in Minecraft is 8% more, than GRID M60 8Q. | ||
ultra / 1080p | 14−16 | 14−16 |
low / 720p | 100−110 | 70−75 |
medium / 1080p | 18−20 | 18−20 |
The average gaming FPS of GeForce GTX 1650 Ti in PLAYERUNKNOWN'S BATTLEGROUNDS is 31% more, than GRID M60 8Q. | ||
high / 1080p | 27−30 | 14−16 |
ultra / 1080p | 18−20 | 10−11 |
QHD / 1440p | 12−14 | 1−2 |
4K / 2160p | 8−9 | 1−2 |
low / 720p | 70−75 | 35−40 |
medium / 1080p | 40−45 | 20−22 |
The average gaming FPS of GeForce GTX 1650 Ti in Red Dead Redemption 2 is 114% more, than GRID M60 8Q. | ||
low / 768p | 140−150 | 70−75 |
medium / 768p | 90−95 | 45−50 |
high / 1080p | 50−55 | 24−27 |
ultra / 1080p | 27−30 | 14−16 |
4K / 2160p | 18−20 | 8−9 |
The average gaming FPS of GeForce GTX 1650 Ti in The Witcher 3: Wild Hunt is 103% more, than GRID M60 8Q. | ||
low / 768p | 90−95 | 90−95 |
medium / 768p | 60−65 | 60−65 |
ultra / 1080p | 55−60 | 40−45 |
high / 768p | − | 55−60 |
The average gaming FPS of GeForce GTX 1650 Ti in World of Tanks is 7% more, than GRID M60 8Q. |
Full Specs
GeForce GTX 1650 Ti | GRID M60 8Q | |
Architecture | Turing | Maxwell 2.0 |
Code name | TU117 | GM204 |
Type | Desktop | Workstation |
Release date | no data | 30 August 2015 |
Pipelines | 1024 | 2048 |
Core clock speed | 1530 MHz | 557 MHz |
Boost Clock | 1725 MHz | 1178 MHz |
Transistor count | 4,700 million | 5,200 million |
Manufacturing process technology | 12 nm | 28 nm |
Texture fill rate | 150.8 | |
Floating-point performance | 4,833 gflops | |
Length | 229 mm | 267 mm |
Memory bus width | 128 Bit | 256 Bit |
Memory clock speed | 8000 MHz | 5012 MHz |
Memory bandwidth | 160.4 GB/s | |
DirectX | 12_1 | 12 (12_1) |
Shader Model | 6.4 | |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | |
Vulkan | 1.1.126 | |
CUDA | 5.2 | |