HD Graphics 530 vs Qualcomm Adreno 680

When choosing between HD Graphics 530 and Qualcomm Adreno 680, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between HD Graphics 530 and Qualcomm Adreno 680.

HD Graphics 530 and Qualcomm Adreno 680 are Laptop Graphics Cards

Note: HD Graphics 530 and Qualcomm Adreno 680 are only used in laptop graphics. They have lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with HD Graphics 530 or Qualcomm Adreno 680 here:

Main Specs

  HD Graphics 530 Qualcomm Adreno 680
Power consumption (TDP) 15 Watt
Interface PCIe 3.0 x1
Memory type DDR3L/LPDDR3/LPDDR4
Maximum RAM amount 64 GB
Display Connectors No outputs
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  • Both cards are used in Laptops.
  • HD Graphics 530 is manufactured by 14 nm process technology, and Qualcomm Adreno 680 - by 7 nm process technology.

Game benchmarks

high / 1080p 2−3 0−1
ultra / 1080p 0−1
QHD / 1440p 0−1 0−1
low / 720p 12−14 1−2
medium / 1080p 4−5 0−1
The average gaming FPS of HD Graphics 530 in Assassin's Creed Odyssey is 1200% more, than Qualcomm Adreno 680.

Full Specs

  HD Graphics 530 Qualcomm Adreno 680
Architecture Gen. 9 Skylake
Code name Skylake GT2
Type Laptop Laptop
Release date 5 August 2015 6 December 2018
Pipelines 24
Core clock speed 350 MHz
Boost Clock 1150 MHz
Transistor count 189 million
Manufacturing process technology 14 nm 7 nm
Texture fill rate 27.60
Floating-point performance 403.2 gflops
Memory bus width 64/128 Bit
Shared memory + +
DirectX 12 (12_1) DirectX 12
Shader Model 6.4
OpenGL 4.6
OpenCL 2.1
Vulkan 1.1.97
Quick Sync +
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