HD Graphics 530 vs Radeon RX Vega 5

Find out if it is worth upgrading your current GPU setup by comparing HD Graphics 530 and Radeon RX Vega 5. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between HD Graphics 530 and Radeon RX Vega 5. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.

HD Graphics 530 and Radeon RX Vega 5 are Laptop Graphics Cards

Note: HD Graphics 530 and Radeon RX Vega 5 are only used in laptop graphics. They have lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with HD Graphics 530 or Radeon RX Vega 5 here:

Main Specs

  HD Graphics 530 Radeon RX Vega 5
Power consumption (TDP) 15 Watt
Interface PCIe 3.0 x1
Memory type DDR3L/LPDDR3/LPDDR4
Maximum RAM amount 64 GB
Display Connectors No outputs
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  • Both cards are used in Laptops.
  • HD Graphics 530 is build with Gen. 9 Skylake architecture, and Radeon RX Vega 5 - with Vega.
  • HD Graphics 530 is manufactured by 14 nm process technology, and Radeon RX Vega 5 - by 7 nm process technology.

Game benchmarks

high / 1080p 2−3 12−14
ultra / 1080p 0−1 8−9
QHD / 1440p 0−1 2−3
low / 720p 12−14 27−30
medium / 1080p 4−5 16−18
The average gaming FPS of Radeon RX Vega 5 in Assassin's Creed Odyssey is 216% more, than HD Graphics 530.

Full Specs

  HD Graphics 530 Radeon RX Vega 5
Architecture Gen. 9 Skylake Vega
Code name Skylake GT2 Vega
Type Laptop Laptop
Release date 5 August 2015 7 January 2020
Pipelines 24 320
Core clock speed 350 MHz
Boost Clock 1150 MHz 1400 MHz
Transistor count 189 million
Manufacturing process technology 14 nm 7 nm
Texture fill rate 27.60
Floating-point performance 403.2 gflops
Memory bus width 64/128 Bit
Shared memory + -
DirectX 12 (12_1) DirectX 12_1
Shader Model 6.4
OpenGL 4.6
OpenCL 2.1
Vulkan 1.1.97
Quick Sync +
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