GRID K520 vs HD Graphics 6000
In this comparison between GRID K520 and HD Graphics 6000 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GRID K520 will be the best choice, for others HD Graphics 6000 will be their preference. Study the comparison tables below and make your choice.
GRID K520
HD Graphics 6000 is a Laptop Graphics Card
Note: HD Graphics 6000 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with HD Graphics 6000 here:
Main Specs
GRID K520 | HD Graphics 6000 | |
Power consumption (TDP) | 225 Watt | 15 Watt |
Interface | PCIe 3.0 x16 | PCIe 2.0 x1 |
Supplementary power connectors | 1x 8-pin | |
Memory type | GDDR5 | System Shared |
Maximum RAM amount | 4 GB | |
Display Connectors | No outputs | No outputs |
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- GRID K520 has 1400% more power consumption, than HD Graphics 6000.
- GRID K520 is connected by PCIe 3.0 x16, and HD Graphics 6000 uses PCIe 2.0 x1 interface.
- GRID K520 is used in Desktops, and HD Graphics 6000 - in Laptops.
- GRID K520 is build with Kepler architecture, and HD Graphics 6000 - with Gen. 8 Broadwell.
- Core clock speed of GRID K520 is 445 MHz higher, than HD Graphics 6000.
- GRID K520 is manufactured by 28 nm process technology, and HD Graphics 6000 - by 14 nm process technology.
Game benchmarks
high / 1080p | 16−18 | 0−1 |
ultra / 1080p | 9−10 | 0−1 |
QHD / 1440p | 4−5 | 0−1 |
4K / 2160p | 4−5 | − |
low / 720p | 30−35 | 10−11 |
medium / 1080p | 20−22 | 2−3 |
The average gaming FPS of GRID K520 in Assassin's Creed Odyssey is 333% more, than HD Graphics 6000. | ||
high / 1080p | 24−27 | − |
ultra / 1080p | 21−24 | 2−3 |
QHD / 1440p | 9−10 | 0−1 |
4K / 2160p | 6−7 | − |
low / 720p | 55−60 | 10−12 |
medium / 1080p | 27−30 | 3−4 |
The average gaming FPS of GRID K520 in Battlefield 5 is 620% more, than HD Graphics 6000. | ||
low / 768p | 45−50 | 50−55 |
high / 1080p | − | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of HD Graphics 6000 in Call of Duty: Warzone is 10% more, than GRID K520. | ||
low / 768p | 210−220 | 110−120 |
medium / 768p | 180−190 | 80−85 |
ultra / 1080p | 100−110 | 30−35 |
QHD / 1440p | 55−60 | − |
4K / 2160p | 30−35 | 9−10 |
high / 768p | 140−150 | 55−60 |
The average gaming FPS of GRID K520 in Counter-Strike: Global Offensive is 130% more, than HD Graphics 6000. | ||
low / 768p | 55−60 | 70−75 |
ultra / 1080p | 40−45 | 12−14 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of GRID K520 in Cyberpunk 2077 is 11% more, than HD Graphics 6000. | ||
low / 768p | 110−120 | 70−75 |
medium / 768p | 95−100 | 40−45 |
ultra / 1080p | 65−70 | 16−18 |
The average gaming FPS of GRID K520 in Dota 2 is 111% more, than HD Graphics 6000. | ||
high / 1080p | 18−20 | 1−2 |
ultra / 1080p | 18−20 | − |
QHD / 1440p | 16−18 | − |
4K / 2160p | 6−7 | 0−1 |
low / 720p | 40−45 | 8−9 |
medium / 1080p | 21−24 | 2−3 |
The average gaming FPS of GRID K520 in Far Cry 5 is 600% more, than HD Graphics 6000. | ||
high / 1080p | 27−30 | − |
ultra / 1080p | 21−24 | 5−6 |
QHD / 1440p | 16−18 | 1−2 |
low / 720p | 100−110 | 45−50 |
medium / 1080p | 55−60 | 6−7 |
The average gaming FPS of GRID K520 in Fortnite is 233% more, than HD Graphics 6000. | ||
high / 1080p | 27−30 | 2−3 |
ultra / 1080p | 21−24 | − |
QHD / 1440p | 10−11 | 0−1 |
4K / 2160p | 10−11 | − |
low / 720p | 55−60 | 12−14 |
medium / 1080p | 30−35 | 4−5 |
The average gaming FPS of GRID K520 in Forza Horizon 4 is 550% more, than HD Graphics 6000. | ||
low / 768p | 90−95 | 40−45 |
medium / 768p | 80−85 | − |
high / 1080p | 30−35 | 2−3 |
ultra / 1080p | 12−14 | 2−3 |
QHD / 1440p | 4−5 | 0−1 |
medium / 720p | − | 30−35 |
The average gaming FPS of GRID K520 in Grand Theft Auto V is 206% more, than HD Graphics 6000. | ||
high / 1080p | 10−11 | 1−2 |
ultra / 1080p | 8−9 | 0−1 |
4K / 2160p | 3−4 | 0−1 |
low / 720p | 30−35 | 2−3 |
medium / 1080p | 14−16 | − |
The average gaming FPS of GRID K520 in Metro Exodus is 950% more, than HD Graphics 6000. | ||
low / 768p | 110−120 | 85−90 |
high / 1080p | − | 55−60 |
medium / 1080p | 100−110 | − |
The average gaming FPS of GRID K520 in Minecraft is 32% more, than HD Graphics 6000. | ||
high / 1080p | 24−27 | 14−16 |
ultra / 1080p | 18−20 | 12−14 |
low / 720p | 60−65 | 24−27 |
medium / 1080p | 24−27 | 14−16 |
The average gaming FPS of GRID K520 in PLAYERUNKNOWN'S BATTLEGROUNDS is 94% more, than HD Graphics 6000. | ||
high / 1080p | 14−16 | − |
ultra / 1080p | 10−11 | − |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 30−35 | 3−4 |
medium / 1080p | 16−18 | − |
The average gaming FPS of GRID K520 in Red Dead Redemption 2 is 966% more, than HD Graphics 6000. | ||
low / 768p | 60−65 | 6−7 |
medium / 768p | 35−40 | 6−7 |
high / 1080p | 20−22 | 2−3 |
ultra / 1080p | 12−14 | − |
4K / 2160p | 8−9 | 0−1 |
The average gaming FPS of GRID K520 in The Witcher 3: Wild Hunt is 700% more, than HD Graphics 6000. | ||
low / 768p | 100−110 | 70−75 |
medium / 768p | 60−65 | 35−40 |
ultra / 1080p | 35−40 | 12−14 |
high / 768p | 55−60 | 27−30 |
The average gaming FPS of GRID K520 in World of Tanks is 75% more, than HD Graphics 6000. |
Full Specs
GRID K520 | HD Graphics 6000 | |
Architecture | Kepler | Gen. 8 Broadwell |
Code name | GK104 | Broadwell GT3 |
Type | Workstation | Laptop |
Release date | 23 July 2013 | 5 January 2015 |
Pipelines | 1536 | 48 |
Core clock speed | 745 MHz | 300 MHz |
Boost Clock | 1000 MHz | |
Transistor count | 3,540 million | 189 million |
Manufacturing process technology | 28 nm | 14 nm |
Texture fill rate | 95.36 | 48.00 |
Floating-point performance | 2x 2,448 gflops | |
Length | 267 mm | |
Memory bus width | 256 Bit | 64/128 Bit |
Memory clock speed | 5000 MHz | |
Memory bandwidth | 160.0 GB/s | |
Shared memory | + | |
DirectX | 12 (11_0) | 12 (11_1) |
Shader Model | 5.1 | 5.1 |
OpenGL | 4.6 | 4.4 |
OpenCL | 1.2 | 2.0 |
Vulkan | 1.1.126 | 1.1.80 |
CUDA | 3.0 | |
Bitcoin / BTC (SHA256) | 76 Mh/s | |
Quick Sync | + | |
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